A draft costs you 1500 gems. You gain more gems by winning enough matches.
You can keep playing until you’ve either won 5 matches or lost two. To win your gems back (and some packs, but you can’t use packs to draft, so that’s not part of going infinite), you need to win 3, so it would seem that you need a win percentage of 60% to go infinite, but it’s not that simple.
Warhammer Fantasy Roleplay 4th edition was published by Cubicle 7 quite recently. They were kind enough to send us a pdf to review and we will be reviewing this game in two parts. This first part is written by Lauri who has been there since (almost) the beginning. And the second part is the newcomers view written by Ville who has not played any edition of WFRP (published later).
Disclaimer: We haven’t actually played this fourth edition yet so all of my opinions are based on my earlier knowledge and reading the book so they must be taken with a hint of salt.
As said in the intro I have played WFRP a very long time. I started in the 90’s with the Enemy Within campaign (as player) and have GM’ed every edition since. My most active era of Warhammer was in 2002-2010 when I ran several campaign, wrote for Liber Fanatica and created the Daily Empire as a base for all fan material. So my approach for this game couldn’t be farther from Ville’s view which should create an interesting contrast to our views.
“What?”, you might be asking right now. Obviously, right now, I don’t really know what will be good when the set comes out, but what I can do is speculate. I mean, we do know the rest of the shocks are coming up, so that’s a start. It’ll give us the crucial Godless Shrine. Actually, the shocks are going to enable a lot of decks. There are already GR-decks without Stomping Grounds.
There’s a great video on Cracked about Idiocracy with almost a million views (so, there’s a chance you’ve seen it before). Go ahead and watch it, but the main message, as I see it, is that actually those people in the future are in a pretty good situation, because they acknowledge that they are stupid and they are ready to listen to someone who is more intelligent then themselves. In that world it doesn’t even take much to better everyone’s lives, but they still need to come together and listen to that one rational voice, and that’s something we’re clearly unable to do.
Simon Barrett, the writer of You’re Next and The Guest (and some other movies I would rather not mention), appeared in an episode of re:View to talk about The Guest earlier this year. It’s a half an hour discussion on the film years after it’s release, so it’s not an advertisement, just reflection on it, so if this kind of analysis is your thing or you like small budget movies, you should take a look.
But, in the beginning, he mentions the concept of Subculture of One. A little research tells me that he didn’t come up with the phrase, it has come up here and there, but he was the first source for me on the subject, so let’s run with that.