Building My Own Cube, pt. 6 – Karametra

[draft]Karametra, God of Harvests[/draft]

I’m thinking Landfall abilities… but also, since we are going to have access to plenty of lands, mana dumps would be nice. Convoke would probably work as well, but I won’t a selection of cheap creatures to work with as well.

Karametra’s Two-Colored Cards

[card]Autochthon Wurm[/card] is obviously here for the Convoke, but also because of the shock of seeing it for the first time in a pack.

[card]Bronzebeak Moa[/card] works nicely in a deck that wants to play a lot of creatures.

[card]Enlisted Wurm[/card] is good, because Cascade lets you cast (potentially) two creatures a turn, thus double ramping

[card]Fleecemane Lion[/card] is just an efficient and cheap threat.

[card]Fleetfoot Panther[/card] enables extra chances to cast creatures, so I’ll go with that.

[card]Joraga Auxiliary[/card], [card]Knight of the Skyward Eye[/card], [card]Selesnya Guildmage[/card] and [card]Sunblade Elf[/card] are all good manasinks, but this portion is getting crowded

[card]Selesnya Charm[/card] doesn’t really have any special synergies, but the exiling ability would be nice to have in this cube. Sadly there isn’t enough room for it.

The selection being…

[draft]Autochthon Wurm
Bronzebeak Moa
Enlisted Wurm
Fleetfoot Panther
Joraga Auxiliary[/draft]

Green

You are going to be hitting many landdrops, so landfall, anyone? Since there are no fetches in the cube, its not going to get too much out of hand. Hopefully.

[card]Zendikar’s Roil[/card] doesn’t exactly say ‘Landfall’, but that is exactly what it does.

[card]Undergrowth Champion[/card] grows pretty fast, but there are going to be enough ways to get rid of it.

There’s plenty of lands to risk with [card]Embodiment of Insight[/card], so it feels like a good choice.

[card]Khalni Heart Expedition[/card] is fun because it produces even more landfall triggers, snowballing into huge creatures.

[draft]Zendikar’s Roil
Undergrowth Champion
Embodiment of Insight
Khalni Heart Expedition[/draft]

… and those manasinks:

[card]Elder of Laurels[/card] feel pretty safe, unlike [card]Heroes’ Bane[/card], but it feels safe enough. At least it doesn’t have trample naturally.

[card]Silklash Spider[/card] can be an excellent safety measure against decks with flying. Perhaps even too repressive, but there aren’t that many fliers so far in the cube, so perhaps its fine.

[card]Gigantomancer[/card] is a fun concept, so bring it on.

[draft]Heroes’ Bane
Elder of Laurels
Silklash Spider
Gigantomancer[/draft]

White

Pretty much the same…

Landfall:

[draft]Steppe Lynx
Fledgling Griffin
Admonition Angel[/draft]

Manasinks:

[draft]Mirror Entity
Avacyn, Guardian Angel
Dawnglare Invoker
Echoes of the Kin Tree
High Sentinels of Arashin[/draft]

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