The Magical History of Color Shifting Planeswalkers

Planeswalkers have been around since Lorwyn, so it’s been more than 10 years. There’s 107 of them currently in circulation. During that time with that many planeswalkers, some of them have changed their outlook to life. Sometimes quite radically. They are major characters in the story, so it should be expected of them to have some sort of an arc, which might affect them mechanically as well.

We did learn in Amonkhet that the colors of a planeswalker doesn’t necessarily limit what they can do, because Nicol Bolas doesn’t seem to have any limitations on colors of spells.

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Brawl Deck Time: Aryel

A 4/4 Vigilance for four mana is at least playable… sort of. And there’s quite a few knights available. I thought they were supposed to be rarer than soldiers?

Aryel, Knight of Windgrace
2WB
Legendary Creature – Human Knight
Vigilance

2W, T: Create a 2/2 white Knight creature token with vigilance.

B, T, Tap X untapped Knights you control: Destroy target creature with power X or less.
4/4

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Brawl Deck Time: Angrath Pirates

As you have probably heard, since you’re here, WotC announced a new format today. It’s known as Brawl. If you didn’t hear about, you can find it here. Basically 60 card Commander with Standard legal cards, 30 starting life and some rules they apparently haven’t really thought through on when the commander goes to the Command Zone.

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EDH Deck Time: Naban

My favorite tribe: Wizards. Not very supported one in general, but here’s one:

Naban, Dean of Iteration
1U
Legendary Creature — Human Wizard
2/1
If a Wizard entering the battlefield under your control causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

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Magical History of Hydras

Another green topic? Yes. Although, actually they were red at first.

The hydra of greek mythology was about growth. When it lost a head, two more sprung up. While that was exactly what the early versions went for, this proved quite difficult from design point of view, so they are more about +1/+1 counters and often scaling up when the game goes long.

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