Assassination in Three Hours — Blades in the Dark

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In mere three hours, we created our group of scoundrels and planned and executed an assassination. John Harper’s roleplaying game Blades in the Dark, dear readers, is awesome. This is my experience of our first session. Note that this is not a review nor an analysis of the design, just a description of a subjective experience. Continue reading

Eldritch Moon Brews, pt. 10 – Brewing with the Pariah

Well, apparently, Voldaren Pariah is a bomb, at least based on my experience in Limited. Sure, Limited and Standard are really different worlds, but when something functions really well in Limited, you should at least test it in Standard. Remember this guy?

Pack Rat

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ZWEIHÄNDER is complete!

Back in the day I used to play Warhammer Fantasy Roleplay for years. It was “my D&D” (since I never really played that). I have a lot of memories about that game, I have made quite a few fan supplements for it, heck, I was even the other admin for long forgotten HAMMERZEIT (web site for WFRP3) and have been running the Daily Empire apparently for seven years…

Every now and then I have tried to get back into the game that really sold roleplaying for me but having been spoiled by Apocalypse World it has never really worked out.

Back while I was really active “some dude” got an idea of remaking the 2nd edition game. Since I really  (REALLY) loved the 2nd edition I was immediately on board on this. Then time passed. Games Workshop decided it was better to just destroy the Old World (with Age of Suckmar). I even played a little D&D! But yesterday “that dude” finally did it.

“That dude” is naturally Daniel Fox and his Grim & Perilous Studios. And the game is called ZWEIHÄNDER.

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My Signature Magic Card

In the Community Super League play-offs a bunch of different formats were played. One of them was a new one, based on the signature cards of the players. Kenji Egashira got Numot, the Devastator, because he’s handle is Numot the Nummy, and Paul Cheon got Empty the Warrens, because the phrase Empty the Cheons somehow came about.

So, it got me thinking. What’s my signature card and how could that even be decided?

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Inspiration from Actual Caves

2015-12-28_2550A little over a year ago I got really excited while visiting my first actual Finnish cave. To be fair I must say that caves in Finland are not elaborate systems but usually formed by broken boulders or split bedrock. That doesn’t mean that they are boring – actually this makes them even more interesting.

Since the caves in Finland tend to be small and cramped we have our own definition of what counts as a cave. A cave has to be big enough for 2-3 adults to fit into or has geological or historical meaning. Due our history this usually means holes where someone has been hiding during Great Northern War or places where local shaman and/or witch lived.

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The Tribe

I was watching the Magic Mics a while back. Its a podcast about Magic: the Gathering culture and since they were hitting their one-year anniversary, they decided to talk about something special: How Magic had affected their lives. Here, Erin Campbell, brought up “choosing your tribe”. She meant it as something positive, but it does sound to me like some high-schooler bullshit from an unimaginative movie.

Not only that, but for me it brings to mind two kind of negative connotations.

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The Magical History of Fact or Fiction

Fact or Fiction is very strong. It dominated during its time in Standard (or Type 2), while still being a favorite in Commander, Conspiracy, Vintage Masters and Eternal Masters. It made its way into FTV20 as well, which was a collection of 20 cards that had dominated tournaments during each of the first 20 years of Magic’s history and its in pretty good company. Its very popular, but hasn’t been reprinted in Modern, but it has a few cousins.

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The Magical History of Black Draw Spells

Since the early days of the game, black has been secondary with cards with blue being the king. Still, while blue’s history with this is all about changing costs and not much more, black has a more detailed history, which gives us clues into how WotC views different resources and their values.

The benchmark these days seems to be Read the Bones, which is quite strong, seeing plenty of Standard play. But how did we get there?

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