Its definitely not necessary to read the previous installments, but here they are anyway:
And once again, I’m talking about psychopaths.
We had a Chrismas party a week ago. Instead of board games, I said I could run World of Dungeons. It’s an ultralight hack of Dungeon World which I hadn’t run it before, so we took it on a spin. Because nobody believed that we could play entirely sober, I decided on a full improv session. It degenerated slowly, but inevitably—and undeniably gloriously—into player vs. player mayhem, which surprised me very little. Despite my mistakes as a drunken GM, we had a whole lot of fun, and I learned a few important lessons. These are my notes from the GM’s standpoint. Continue reading
I know we’re a bit late on this, but it felt like a good idea, so here’s a short one anyway. Perhaps we’ll have one in good time next year. (No, we won’t.)
Note that we are not getting any money for any of the links. They might not be the best sources, but they were the ones I found first (well, in some cases they are the only sources). Anyhow, do your own research if you want the best deal.
Someone had found his or her way into this blog by using the words “wood sage mtg pauper commander”. That got me thinking. First thought was “is that really uncommon”? I would’ve thought such an old card would be rare with its awkward build-around abilities, but apparently it was reprinted in Conspiracy, so now it’s uncommon.
Second thought: It does really have potential, so why not?
This is my view on John Harper and Paul Riddle’s The Regiment, run by Lauri. There’s nothing much I can add to Lauri’s description of the session, so I’ll talk a bit about my impressions of the system. Do keep in mind that even though the version number is 2.5, The Regiment is still a work in progress; beautiful and promising, but flawed. I hope these notes will a) help the designers hone the game, b) make you interested in testing in it, and c) give you a couple of hints while playing it. Continue reading
Our gaming Guild apparently now has something of a regular random gaming night at the beginning of each month. This time it was my turn to be the GM (actually I just announced that I wanted to) and my weapon of choice was The Regiment by John Harper. As we had had some experience with the Apocalypse World hack I decided that this time I would tackle one of my RPG goals – running a game of X-COM.
For this particular session I decided to do a little something extra and went through the playbook templates for The Regiment – Colonial Marines (they were provided by Harper at the AWforum) changing most of the names to correspond the newest instalment of the X-COM franchise. While doing this I ended up into the deep end and found myself hacking the whole hack to suit my needs. Continue reading
For some reason, none of the cards with clan abilities are multicolored.
Last time I had a real point about what’s wrong with the design of Sidisi, Brood Tyrant from a flavor point of view, even if it was written very tongue-in-cheek. This time, not so much. Still written tongue-in-cheek, but this time I can’t really fault any one for the possible problems. There’s just too much history to take it all into account. And I like Devotion as a mechanic.