This has been widely discussed and for a reason. There’s a couple of very good tools. This is my take.
Again, some thoughts on the deck and a tournament report from an FNM.
If you don’t know yet, the new rule in Commander is that if your commander would be moved to your library or your hand, you can put it into your commander zone instead. I understand where they are coming from and their heart is in the right place, but apparently no-one in the rules committee is much of a deck builder.
One of the big questions regarding Dragons of Tarkir is that should we now abandon the old guild names commonly used when naming decks? The answer: Depends.
One of the favorite things my gaming group brings up are the “Legacy Tokens” that allow the players to take part in the narrative “legacies” of the gaming world. I stole this idea from a (fan-made?) addition to old Deadlands but it still has evolved from those beginnings. In the following I will high-light how we have used those chips to give the players major power to reshape the narrative.
I’m usually being negative in these, so a change in pace is in order. I won’t even mention how bad a name megamorph is.
We started a new campaign at the beginning of the year (as discussed in my previous post).
This campaign is linked to the Wayward Sons-campaign I ran last year though it takes place 40 years earlier. And even though I jump started this “discussion” about the campaign with the experiments I have had with a Mythos Tome I decided that our first session also deserves to shared.
As first sessions go it wasn’t an actual playing session in a traditional sense but more like a conversation of what we were going to play. Vincent Baker‘s Apocalypse World advices you to do something similar but we took it a bit further.
The intricacies of the Stack came up yesterday again in our EDH games. To me its natural, but that’s probably because it was actually a big part of my education. However, since not everyone has a master’s degree in software engineering, I think this is something that needs a bit of explanation. It is probably the most difficult part of the rules that you actually need to know.
Could this card be constructed playable? Hard to say.