In a world of sorcery speed removal, how good would Ever After be with these two fine ladies:
There’s two things at work here.
First, the Guild has an annual (sort of) tradition, where during our annual (mostly) meeting we have a quiz on roleplaying games. Its generally played in two person teams and whichever team wins the quiz, gets to or has to do it next year. This year Lauri and I won.
Second, in order to become an MtG judge, you need to do practice tests before taking the real one. The questions in these practice tests are the questions that weren’t good enough to make it into the real test.
So, based on that, here’s some questions I made that I didn’t think I really wanted to use in the final quiz. I’m way ahead on schedule on this and the real quiz will happen next may (probably), but I was inspired to do these quite early, so you’ll get to enjoy these now. Maybe (if I remember) you’ll get the real quiz to ponder over.
Hello, all. I’m not sure how much I’ll be doing this, but this idea just came to me while lying in my bed, reading a book on education theory at around one o’clock at night. Weird how we people come up with stuff. Any how, I thought how interesting would it be to see how certain types of cards (say, rats, black removal, knights, ramp spells, counters) have evolved over the years. Magic has been around for a long while now, so there must be interesting things here.
In the interest of doing something quite general at first, I decided to go with something quite ubiquitous. And since MagicCards.info tells me there’s 59 red cards with X in the casting cost, many of which are not related to this article, his might actually be a manageable enough place to start.
First, what do I mean ‘Fireballs’? Well, all the descendants of this:
Its kind of iconic and has been around since the beginning, although they’ve tried out a lot of different things with these things over the years. I’m limiting this to spells that can deal damage to both players and creatures, but it has to target, so no Earthquake or Molten Disaster here, just for the sake of limiting this to something I can sift through in a limited amount of time.
Meloku, the Clouded Mirror is one of my favorite commanders.
I do have a certain affection for quite a few blue commanders, but with Meloku, the pull between wanting to play lands and having to bounce them, is quite interesting. This being said, I don’t want to play her too much, since she has a tendency to be a bit too consistent for my tastes. Despite this, I went to EDHREC (a great site, btw) to see if other people were doing something interesting with her. Apparently not really. However, I always found her very powerful in one specific regard, which didn’t seem to get any press on the page…
To be precise, I’m not talking about long-term plans. I’m talking about planning a heist, an assault, a defense. Something more tangible than becoming a king some day or something similar.
I see this all the time. People become unable to win, because they are so afraid of losing.
That time of the year, although at this point, I’m actually pretty late with this post. I’ve been busy despite being unemployed (actually time management seems to be a skill I quickly forgot), so I’m doing this pretty much at the last possible hour.
Since its the most interesting Legend in Eternal Masters (for me, at least, I bet Maelstrom Wanderer is generally more liked… or hated), I think I should write about this:
Okay, its sort of a boring commander. Just a wizard (without a race, by the way) who draws cards. Well, quite a few cards.
Living in Europe, I have the pleasure of being able to use MagicCardMarket or MCM. Its a nice way to get the single cards you need from a centralized service (and not having to take part in the travesty that is Puca Trade). One of the fun things about the service (pretty much like any good service on in the Internet), you can go through your whole history of purchases.