Standard Deck Time: Monogreen Aggro

I’ve been a bit burnt out lately with my Suicide Black deck. Its still pretty good, but I just don’t seem to have the fire to play with it that I used to, so I’m getting sloppy. This means its time to look for something different. Gladly, some guy called Mason Lange played a monogreen aggro deck in a recent StarCityGames Open. That seemed like something to build on.

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Journey Into Nyx Brews, pt. 1

Spoilers have begun and the prereleases are less then two weeks away, so its time to begin the brewing. Starting with the gods, which seem to be very, very powerful. (Note: Pharika wasn’t spoiled when I first wrote this, but now that she has, I’m not sure I’d want to brew with her. Feels like a sideboard card to me.)

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[Dungeon World] Building the first steading

use-with-dw-OnLightAt the end of our first Dungeon World session we had only encountered an enormous spider lord and had spent a moment with the characters. In any case I needed to build on that session to create the framework for our campaign and it all starts with the first steading. As I’m sure that there are players that would benefit from this kind of example I’ll dedicate this post on discussing about moving from first to second session.

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Mid-Spoiler Week Journey Into Nyx Feelings

We’ve seen 30 or so cards thusfar, so its time to start brewing, but its also as important to look at how things will change for our deck. Not only what new cards we’ll have, but also what new cards will you have to face in the future. After all, decks are always about the context and if the metagame changes, your deck might take some splash damage. I know my deck will become worse if Pure Aggro strategies become more commonplace, as they seem to have done in the past few weeks.

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[Dungeon World] Temple of the Spider Lord

use-with-dw-OnLightLast Sunday we managed to start yet another (fantasy) campaign. This time I’ll be GMing it and the game is (not surprisingly) based on the Apocalypse World engine. Dungeon World is a marvellous game of dungeon delving in style of D&D and presents the tools for lethal combat, making interesting worlds and allowing the characters to “level up”.

The hardest part for me with starting this campaign (excluding the major case of hangover I was suffering at the first session…) was not to be prepared. I tend to overwhelm myself with plans and background when starting something new but this time all I did was announce that the whole gameworld would be covered by a forest. (Actually I also started an image blog at Tumblr to collect atmospheric images but since I do it with all of my games that does not count…)

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