Even if they seemingly have more experience then you, sometimes they are just wrong. Sometimes they are actively trying to cheat you if they think you’re not as familiar with the rules as they are.
The spoilers have started in force, so we can go ahead and plan and perhaps brew some more.
Some time ago I wrote about my ideas of creating the fronts for Dungeon World. Since then we have managed to squeeze in only one gaming session but still it inspired me to talk more about the fronts. As the game went on I knew that I had to get creative of how I interpret my plans. So this time I’m going to share my ideas about how to let the Fronts live with the game.
There’s an old article from last millenium by Mike Flores called Who’s the Beatdown?, which is still available on SCG.com. Its about assignment of who is the beatdown and who is the control and what can result from not understanding this.
What I’m talking about today, are the decks that want to be the beatdown in most situations.
No real need to do this quite this early, but since I’ve been thinking about this already, why not jot down some of the thoughts I’ve had.
Last Sunday I was at the Helsinki WMCQ (World Magic Cup Qualifier). I didn’t do very well, but I did come up with something to write about, which is a small bonus.
One of my opponents, who was generally played much more precisely than is even necessary for a competitive tournament and asked stopped the game a couple of times to ask judges very involved questions on pretty simple situations, and didn’t want me to hear those questions.
There’s nothing wrong with that. Just felt a bit too much, as I am trying to have fun in these events, despite their competitive nature.
What actually gave me something to write about was that when it was time to sideboard, he pulled out a folder with pages upon pages of notes on different matchups.
Couple of weeks ago I was in Utrecht for the Magic: the Gathering Grand Prix, which is the highest level open tournament in the game. As usual, I regard these more like excuses to visit certain cities, so why not stay a full week at the former capital of the Kingdom of Holland.
One of the points of interests in the city for me personally, was Oudegracht (the Old Canal), as for some peculiar reason, there are seven shops dedicated to all things geeky (although, I seem to have missed one).
I should note that I don’t really play Modern. I do every once in a while, usually to horrible results (2-6 in a PTQ on Saturday, for example). I don’t, therefore, know all the ins and outs of the format. I don’t this matters, however.
A couple of weeks back, WotC decided they’d run all the Pro Tours as Standard + latest Draft format. Based on response from the people who watch the streams, WotC recanted their decision and made the first Pro Tour of next year Modern. I guess their hand was somewhat forced, but its not that simple.
We started this summer with the session of Sailors at the Starless Sea and ended it during last weekend with a quickly made “hack” of Apocalypse World. As it was in the beginning so it was in the end and Sami was the one who orchesterated this mayhem.
In this post I’m going to discuss our methods of turning Disney’s loveable characters into whack-jobs that destroy all that we love in Duckburg. And I’ll do it in the Apocalypse Way. So it will not be for all (I’ll give you another warning when the sick stuff begins). Continue reading