Bit of context: Ravnica Allegiance has 220,000 views. Guilds of Ravnica faired better with 457,000 views. 5.6 million is quite a bit.
It’s time for the third part of this series. And now it is the time for high adventure! In the manner of first battle report. Or at least my thoughts about the first game of deep sea skirmish.
Since most of my usual gaming group is still on the fence about getting back to wargaming I deemed it easier to build and paint suitable teams to lure them to me. This has proved a bit difficult since building the scenery has taken a lot of my hobby time. When I suddenly had free time for a game and my brother visited me we just kind of went with what we had. Trying out the game was much more important than the actual balance or game play.Continue reading
Last part of this “series” was about starting the CoralHammer project. It has progressed nicely so some updates are in order. I still haven’t gotten around to sit down and write about the lore nor think about the rules. Those will come, eventually. In the meanwhile I would like to share my work on the scenery.Continue reading
It’s a weird time to be a MtG player. A lot of information is being withheld and a lot of information is being thrown at us. Then there’s the Arena, which has brought the game to whole new audiences, but we don’t really know what that means in the long run.
I’m not sure I’m advocating it, but I’ve been playing a fun-off Hijack in my Gruul Midrange sideboard. Why? I thought it would be a good finisher against Gate-decks. Stealing Gate Colossus is a strong move against those decks, but admittedly, often unnecessary rub-ins instead of actual winning move, since it’s often a good match-up anyhow.
But it does tend to lead to weird situations. Especially in mirrors (or semi mirrors), where the opponent tries to go bigger and grindier.
The best thing about Captain Marvel is that it’s a superhero movie that actually feels heroic. The emotions are sincere, it proudly stands behind its heroine, it doesn’t water down the important moments with irony.Continue reading
Ever notice how players don’t trust anyone and just kill everyone over anything and with any excuse? Well, it might be your fault.
Now, I would like to note that this might not be only you. If players have learned from through previous games and GMs that violence is often the answer, perhaps the only answer (I’ve played under GMs, who have actually forced combat encounters, when players were actively trying to find other solutions), these players will have learned certain modes of operation, and unlearning them might be difficult. Continue reading
For many people it may come as a surprise that Star Wars is listed as “action, adventure, fantasy” on IMDb. That’s actually correct. It just doesn’t have the characteristics of sci-fi.
Here’s the new rules, if the test in London is successful: Scry is out. Instead, you always draw your full seven and after that you put as many cards on the bottom of your library as you’ve taken mulligans. For example, when you’re going to five, you still draw the seven, but now you put two of those cards on the bottom of your library.
A lot of Sultai Midrange, Monoblue, Nexus variants and Monowhite, but let’s take a little deeper look, shall we?