Painting for pleasure

Since moving to our new apartment I have had a small room (well, closet to be precise) for painting. After a few years of hiatus I started pretty eagerly with painting again and even posted a couple of ramblings about paints and what I had done. It all died pretty quickly as I am not easily pleased with my own painting. And then there was the unfortunate loss of inspiration with WFRP…

But after that I have every now and then painted something. And it has been relaxing. No pressure on painting large armies to battle with. No campaign to paint perfect minis for. Just using some random models from the vast collections I have hoarded over the years.  Continue reading

Start of a New WFRP Campaign

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Note to self – iPad is not for photos

After three year hiatus we finally returned to Warhammer Fantasy Roleplay 2nd edition. We played a memorable campaign with the WFRP 3rd edition and a couple of failed tryouts in those three years. And while I still think it is an excellent system opening the corebook of 2nd edition was like seeing a good friend in a long time.

This time we have a one of my original WFPR2 players alongside with a WFRP3 player and a couple of new ones. The Old World is not as familiar to them (excluding the vet from 2nd edition) but that does not hinder us. In fact it might prove to be a good thing since we are decided to go with a different approach than your regular WFRP campaigns.

We decided to go with dungeon bashing.

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Getting Technical

What? It is almost three weeks since I wrote about getting back to painting. I have been meaning to write a follow-up post since. It seems that I should get cracking on it right now.

In the last miniature painting post I said that I was excited to try out the new technical paints from Games Workshop. And I was right to be as my first impressions from them have been really positive. Once I managed to get them I have found it hard to not to use them.

The paints I did try out. Note that Ryza Rust is NOT a technical paint.

The paints I did try out. Note that Ryza Rust is NOT a technical paint.

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The End of White Dwarf?

Disclaimer: I’m talking mainly from the point-of-view of a Fantasy Battle player as I have no experience with 40K or the LotR-games.

Since I just recently got back in the game with the miniature painting the “news” about the end of White Dwarf Magazine (by Games Workshop) were quite interesting. I say it’s still “news” as no official status has been given on this. While speculation is usually on Aki’s field at this blog I decided to give it a crack this time.

The White Dwarf magazine started out as a roleplaying magazine with adventures, monsters etc. Over the years it changed until it reached its “final form” and became solely the magazine for Games Workshop’s miniature games. (For further information on the background check for example the wikipage).

Over the years I have read a lot of critical comments on the magazine. A lot of people are blaming it to be only a fancy catalog of models with no real gaming value. I think I still have some old issues with expanded rules for Mordheim stashed somewhere but I can concure that the most recent years it has been just that.

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Getting Back to Painting

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Once upon a time I was an active Warhammer Fantasy Battle player and even more active with painting and converting minis. I have been away from the hobby for a couple of years and with the new Warhammer Fantasy Roleplay campaign ahead I decided to do some minis for the game.

What did not surprise me when I went to get new paints was that they were in fact new. Out with the shades and familiar names, in with a completely new range of colors and types of paints. Though they are again named with overcomplicated names they were not too different from what I had used to deal with.

Base colors are apparently what was called Foundation a couple of years ago and Shades have replaced Washes. Regular colors are now called Layers and then there are couple of new comers (at least for me). Continue reading