Maps and Level Design

Maps. Most roleplayers (that I know of) like them. Some (like me) are even fascinated by them. In my opinion they make many situations in games easier to handle and might even inspire the players. Last night while playing Eldritch Sigils the group explored the subway tunnels under Berlin and I happened to draw a map I was exceptionally contended with. This made me think about mapping while playing in general and I decided to share a few of my thoughts.

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My #mapvember

As those who follow our social media, its that time of the year again. What time? #ampvember time. Lauri tried to jumpstart the whole thing a month early, but here we are.

So, what is #mapvember. I guess I would relate it closely to NaNoWriMo or National Novel Writing Month, in which you try to write a whole novel in one month. Here we try to make a map every day of the month. Lauri has been doing his on the social media side, I’ll be doing mine a bit differently.

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Dungeon Builder & #mapvember

Once again it’s time for the annual #mapvember! In essence #mapvember was started by Miska Fredman. It is challenge to create one map per day for the whole November. I clearly forgot this but will still try to spend this month with maps in mind.

I actually was almost on time since I found the Dungeon Builder Kickstarter last week. I posted in on our forum and downloaded the demo. But since it was weekend I kind of forgot all about it. Until yesterday evening when I spotted a new map at Miska’s Instagram. With that in mind I woke up and tried to Dungeon Builder demo and this is what I was able to produce in five minutes:

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