Vikings: Canut, the Skald

On to the red.

Red is the color of emotion and recklessness. I guess. Well, poorly put, but I need to distinguish them from the other colors, so red is the color of the berserkers and other warriors, but also the color of the skald (the troubadours of the norse).

Because I really do need to distinguish red from other colors, I’m largely going with the skald approach, because I can do something different that way. Well, I’m using pretty standard abilities, but the flavor is different. Canut is worse in combat than any of the other legendary creatures, which goes somewhat against reds usual role, but I like him.

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Gaming and Humanity

I put this under MtG, again, as it involves the special nature of high-level MtG, but – as always – I’d like to think I can capture bigger messages in these posts. In this case, we’re talking about this.

The gist of it: Last weekend, at Grand Prix Albuquerque, in the last round of swiss, Matt Sperling (the writer of the article) was playing against his best friend, Paul Rietzl. The players were tied 1-1 and we were in the third game. Sperling was about to win. It wasn’t like it was looking like he was going to win. Instead there was no question. He was going to win. We’re talking referee counting to ten, being on nine and the guy on the mat not even moving. Rietzl had no outs.

Then, Sperling stops the game and asks the judge whether he can look at the standings. He does a little math and decides to take a draw instead of a win. Now, he’s opponent, Rietzl tries to talk him out of it, but Sperling has made his decision. In the end, the Rietzl goes into the top 8 (a pretty big deal in competitive magic) and Sperling is left ninth.

All this was played out on camera.

So, Sperling is both a gamer and a lawyer, so his outlook on life is probably pretty unique. He is also a member of Team Star City Games, which is probably the best Magic team in the world right now. Granted, he’s probably the least accomplished member of the team, but still, you can’t get in without merit. After all, the team includes some of the all time best (Budde, Finkel, Nassif, even Maher was a member at least once), and some of the best current players (Sam Black, Owen Turtenwald, Reid Duke, and the aforementioned Rietzl), among renonwed deckbuilders (Chapin, Moshowitz, Black again). He isn’t unfamiliar with how things work.

Now, this happens in many professional sports. What’s different is that here’s its out in the open. We don’t often get to see these discussions on camera, but they happen and the rules allow it. In other sports, it happens, but its kept in the dark, because its against the rules. Of course, you can’t promise anything beforehand in MtG either, and doing so would probably be illegal bribery in many countries, but you can – and its often done – draw intentionally or concede a match.

Now, you should read the article to understand the Sperling’s thinking, because it outlines pretty well what it cost him and how he came to the conluclusions. Yes, it cost him, but it did help his friend.

Well, this is a sign of a true gamer, who probably has some economics and game theory background: He can make very rational decisions about things usually thought of as emotion based. He can place value on his friendship and understand that by helping his friend at cost to himself, he can benefit in the long run. Of course most people would think this is a really cold and calculating way of looking that things. Perhaps, but is it really wrong to understand these things?

I think Sperling’s views are very valuable to all of us. Because he is a lawyer, he can often bring unique points into the conversation. Granted, they are often very MtG-related, but I bet reading them would benefit a lot of people outside the game as well.

Vikings: Dark Thyra

And on to the black…

Black is the color of ambition and amorality. They are the central color in our set. They are the ones out for personal gain. They are probably the least flashy of the vikings, but they are everywhere. Since sacrifices are mainly a black thing, black is probably also the color of priests.

Our legendary creature for black is…

Dark Thyra
Legendary Creature – Human Shaman 1/5, 1BB
Deathtouch
Whenever an opponent sacrifices a creature, draw a card.
Grandeur -— Discard another card named Dark Thyra: Each opponent sacrifices a creature.

Obviously, since this is black, the draw is not a “may”, so if an opponent manages to pull off the wrong combo, you are screwed. But, hey that’s black for you. Otherwise, this is very build-around creature. The set probably needs an edict and maybe a [scryfall]Fleshbag Marauder[/scryfall] of some sort to make this gal usable in this environment. I want people to want to put her in their decks when they get her P1P1.

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Dice ‘n’ Roll

cthulhudice

Dice whirligiging
(c)2010 Lauri Maijala

Ville published a comment on Goolge+ that turned into an interesting (though a bit small) discussion. He was discussing about the GM’s role and how different people see it. One of the points he raised was “DM / GM / Whatever tries to be neutral.” My mind immediately jumped to dice with that comment.

Dice.

I am quite certain that there are not many gamers out there that would not have a special relationship to their dice.

In our gaming group we have a “rule” that when ever a player rolls a “church” (or whatever it is called in English when a die lands on its corner) he/she must immediately be ashamed and train his roleplaying skills. We have been known to keep count on the worst players in this area also.  Continue reading

Playing Aggro vs. Playing Control

Note: Despite the content of this article, I don’t consider myself really that good at the game. I’m pretty good, but you should take this with a even more grains of salt then usual. Also, I’m using a very simplistic categorization of decks, as I’m only talking about two basic types, which generally isn’t enough, but it should work here.

The age-old wisdom of what we play in MtG is that you start with green or red midrange decks just because the big creatures, especially dragons, are appealing to us. After getting our asses kicked enough times by true aggro decks, because we didn’t really understand how bad high casting costs really are, we graduate into aggro decks. After we’ve played enough, we begin to learn the strengths of control and we move there. The best players play control.

Well, not exactly. Granted, many of the best players in the game would rather play control, but that’s more about their personality and personal preferance than actual fact-based information. After all, there are plenty of players who would rather play more aggressive decks, such as Josh Utter-Leyton, Player of the Year 2012-2013, and Craig Wescoe, who won the PT Dragon’s Maze with his Selesnya Aggro deck.

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Fun with Names (Warning: Math Involved)

There’s a method for making “fonetic” random passwords. Well, there are many, but this one is a bit more interesting, because you can produce passwords, which feel right for your language. Of course, whenever there are random elements involved, things might not go quite right, but that’s just part of the fun.

Here, instead of making passwords, we are making names, which sound like they could be names from a certain language, or culture. PHP-code included (sadly, no indents, as the WordPress can’t display them properly). Below, I’m doing names for my Viking set for MtG, but it can be used for fantasy worlds as well, if you can find a good list of names. No offense to the Mongol people, but their names made a very nice basis for goblin names.

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Vikings: Arnulf, Merchant Prince

Earlier this week, I talked about white in this set, now (going in the color pie order), its blue’s turn.

Blue is the color of rationality and planning. The blue vikings are therefore the traders. These were the vikings who formed trading posts all over Europe, some of which are still major cities today.

Without further ado, here’s the leader of this faction of our vikings.

Arnulf, Merchant Prince
Legendary Creature – Human Advisor 2/3, 1UU
Tap a blue creature you control: Draw a card, then discard a card
Grandeur -— Discard another card named Arnulf, Merchant Prince: Exchange control of two target permanents of the same type.

Of course most blue players will hate a card which requires the use of creatures… and more would be better. Blasphemy! … and I hear you. I feel you. I know how painful it is to rely on creatures when spells should suffice. Sometimes its hard to be blue. (Well, you can always play Legacy…) Maybe I should drop the color requirement from the activated ability to make this less of a blue creature.

His ability is not as out of the left field as Signy’s, but its very powerful. He makes it easy to move past cards you won’t need in the late game, or just find the cards that work best in the situation you happen to be in. I’d like to come up with something more unique… We’ll see.

At first I thought the Grandeur ability should be drawing cards, but then that might give early advantage which might be too much if its anything more than simple cycling. This current version at least won’t bring huge early game advantages if the opponent is playing fair. If your opponent somehow drops a [scryfall]Griselbrand[/scryfall] on turn two, it should be fair game to steal as well. Also, since creatures that fall under the control of another player are dropped out of combat, this can become a way to slow down your opponent, which is something blue definitely wants. This is also an ability you can definitely build around. If your creatures are [scryfall]Snapcaster Mage[/scryfall]s, [scryfall]Augur of Bolas[/scryfall]’s and [scryfall]Omenspeaker[/scryfall]s, you probably won’t be unhappy to exchange them for something like [scryfall]Kalonian Tusker[/scryfall].

Blue is a problematic color in one sense: I wanted to give each of these leaders a keyword ability, but blue only has flying, hexproof, flash, and islandwalk. None of those felt right.

Okay, so who is this guy?

Arnulf is quite opportunistic, just like all the other Vikings, but rather than relying on his axe, he goes where the others are not going due to too much risk in raiding.

Arnulf would like to travel more, but currently he is more or less forced to remain in his trading post (more like a town these days, including a stockade and many services for travellers) so that his multitude of contacts can come to him to trade.

Arnulf is not that interested in the wealth itself. Actually, he leads a pretty spartan life with heating being the only luxury he allows himself. His palace is very luxurious, but that’s just for show. Instead, he has been accumulating books, which he buys of off other vikings, who are often raiding monasteries to get them.

In his talks with Dark Thyra (to whom will get to later), Arnulf has learned about the oncoming end of the world. This is one of the reasons he has been building his base. He has plenty of artisans he feels he might need when the time comes. Everyone will be needing weapons and armor. Arnulf will be ready to provide them.

Arnulf often rubs people the wrong way, but he has a way of rationalizing trades. He never cheats anyone and does his best to see that anyone trading with him will feel they were right to trade with him. On the other hand, anyone cheating him will be fed to the fish being raised in the fjord he lives next to.

Wayward Sons: Grinding the System

playing_WS

With three gaming sessions with this Apocalypse World hack I am beginning to see where I want this game to go. I started out with of what I was doing and what the game is about but have ended up realising there is a lot to change.

I want this game to resemble X-Files with working class characters. Sessions should be about mysteries the group is trying to solve (without getting killed). The deeper they get into the mystery the more entangled with unanswered questions they become. The action and the story flow should be fast enough to be easily narrated but still retain the elements of this being a game.

When writing this hack I started out with a lot of setting rules. Most of them were tested in my own gaming system and only transferred to this new engine. Some of them were stolen from other AWhack (namely tremulus). Little by little I have been removing them from the rules. The last one to go was the Sanity damage mechanic.  Continue reading

The Relation of RPGs and Traditional Storytelling

Another book I finished on my vacation was 20 Master Plots by Ronald Tobias (for those not interested in the MtG-posts, I mentioned a pretty interesting book called A Brief History of Vikings I also read in one of those yesterday). My former writing teacher (obligatory namedrop, because some of you will undoutably know her or know of her: Saara Henriksson) recommended it, so I read it. Its exactly what it says on the can: It describes 20 different plots with structures, emotional hooks, examples, and simplified lists of things you should bear in mind.

These are indeed the plots we see over and over again in fiction. Of course, this is just one view and the number of plots can be counted in a number of different ways as plots can be categorized in any way the author chooses. I bet there are plenty of people who are ready to find such an abtract plot that you can boil every story down to it. However, that wouldn’t be very helpful if we want this model to actually help us in some way (besides philosophical debates).

Anyway, one pretty common denominator in these twenty plots is that you have one protagonist and one antagonist. There might be all sorts of other characters running around in the plot, but everything pretty much revolves around the protagonist. Think about classic fairytales. They always have exactly one main character, who we follow through the story.

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Vikings: Signy Ulverdottir

On my vacation, I managed to read one of the books I bought on the subject of vikings: Jonathan Clements’ A Brief History of the Vikings, which also presented a question on the cover: “The last pagans or the first modern Europeans?”. It didn’t actually answer the question, which leads me to believe it was just something added by the marketing to exploit the success of some other book with a similarly emotive taglines.

It didn’t really change how I view Vikings, but it did include a lot of interesting information. It did enforce my belief that I’m going in the right direction.

Earlier, I talked about how the colors would be represented in the set

White is the color of organization and community. So, our white vikings are the ones who went out and conquered nations. Historically, the vikings who went out and conquered large tracks of the Britain would have been white.

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