Playing Weenie in EDH (Monoblue Sygg)

I’ve been playing with a [card]Sygg, River Cutthroat[/card] deck lately. I have a tendency to change my decks quite often, but I just wanted to play a weenie strategy after not doing so for a while. This isn’t as good as the [card]Edric, Spymaster of Trest[/card], but there’s also the point of not being overbearing. Edric will just win most of the games, even if the other players combine their forces from the beginning. Edric just happens to be so fast.

So, if winning is your only goal, use Edric (this deck didn’t not win once during its lifetime). Otherwise read on.

Sygg isn’t an actual weenie deck. Sure, it has its share of small creatures, but it isn’t actually a beatdown deck. Edric is a beatdown deck. You want to be able to draw those cards and play as many of them as possible. With Sygg, you’re basically trying to stay alive until there are only two players left and then take over the game with the control and tempo elements of you deck.

Here’s my list.

[cardlist]
[commander]
Sygg, River Cutthroat
[/commander]
[creatures]
Augury Owl
Aura Thief
Azure Mage
Cemetery Puca
Conundrum Sphinx
Cosi’s Trickster
Cryptoplasm
Delver of Secrets
Erayo, Soratami Ascendant
Ghastlord of Fugue
Glen Elendra Archmage
Hunted Phantasm
Infiltrator il-Kor
Inkfathom Infiltrator
Invisible Stalker
Jace’s Phantasm
Kira, Great Glass-Spinner
Looter il-Kor
Lurking Informant
Man-o’-War
Merfolk Spy
Mindshrieker
Mulldrifter
Nightveil Specter
Ninja of the Deep Hours
Parasitic Strix
Phantasmal Image
Phantom Warrior
Phyrexian Metamorph
Riptide Mangler
Sage Owl
Sakashima’s Student
Snapcaster Mage
Thada Adel, Acquisitor
Thassa, God of the Sea
Void Stalker
Wingcrafter
[/creatures]
[spells]
AEtherize
Arcane Denial
Counterspell
Cryptic Command
Cyclonic Rift
Dispel
Dissipate
Dream Fracture
Exclude
Forbid
Hinder
Keep Watch
Negate
Pongify
Rapid Hybridization
Ray of Command
Shadow of Doubt
Spell Crumple
Squelch
Devastation Tide
Rite of Replication
Wash Out
Windfall
Bident of Thassa
Coastal Piracy
Leyline of Anticipation
[/spells]
[lands]
Faerie Conclave
Minamo, School at Water’s Edge
Thawing Glaciers
33 Island
[/lands]
[/cardlist]

The deck doesn’t have many lands, so you need to get Sygg and some other creature out early to be able to draw some cards, but the point is not to overdo it. You don’t want to seem like a threat. You want the others to beat each other, but also, you need to be ready to take over when the time comes.

Of course, this doesn’t work most of the time. However, this deck just doesn’t pack the punch to take over the game over multiple opponents, so you just have to wish your opponents are going to be busy with each other while you deal a little damage with an evasive creature to draw some cards. Of course, you can always get some goodwill by countering stuff strategically, since you have plenty of counterspells, but just remember to be ready. [card]Aetherize[/card] is probably your best option, but [card]Cyclonic Rift[/card] will also work, if you have enough lands ready.

Its a fun deck, if this is the kind of deck you like. However, in a world of battlecruisers and broken combos, its going to be quickly outclassed, if you try to play on the same level.

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