Ropecon 2014: Trail of Cthulhu, or How I Stopped Avoiding Fear and Immensely Dug Kenneth Hite’s Way of Playing Cthulhu

An essay on the session of Trail of Cthulhu I played at Ropecon, being a rather lengthy treatise on what made it work and on the merits of the rules and the GM, and on the responsibilities of the players in horror roleplaying games, and by extension, in other sorts of roleplaying games that try to engage the participants’ emotions.

ToC

I’ve loved Trail of Cthulhu ever since I read it. The art is perfect for a Cthulhu book, Kenneth Hite—the author—really knows his Lovecraft, and the system is trimmed down to the essentials and really suits my playstyle. There are some bits that I don’t like, but are really easy to hack; overall, it’s very versatile beginning from the system right down to the Mythos monsters, so that every Keeper can make it their own. One year at Ropecon, I ran my ass off of Trail—25 hours within 48 hours—but now was my first opportunity to play it. Bonus: it was run by a woman, which I don’t get too often. This was also my first opportunity to play Cthulhu (and horror) after reading Kenneth Hite’s Nightmares of Mine (which has been updated to GURPS Horror) and his terrific essay on Cthulhu in his Dubious Shards. Continue reading

Ropecon 2014: Overview (by Ville)

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(Above: One of the reasons why RPGs are awesome, by Luke Crane.)

This was the first time in years that I didn’t run any games. My old friend got wed on Saturday and I wanted to see Luke Crane, so there was little time. It turned out to be a good decision: I got to play in very good games, talk with people (some of them new), and hang out with no tight schedule to keep. This is an overview post, and more thorough analyses of interesting stuff will follow. Continue reading