It might not seem like it, but it is a gamechanger. In Commander.
As a 3/5 flyer with two very good abilities and very good power and toughness (just enough power to fly below [card]Elspeth, Sun’s Champion[/card]’s radar and just enough toughness to block [card]Stormbreath Dragon[/card] without dying), [card]Prognostic Sphinx[/card] has ruled the block constructed season and will probably be a player in Standard in the future as well.
What I wanted to talk about is the difference between scrying for 1 and scrying for 3.
I played in two Theros Block Constructed Grand Prix Trials today. One of the major things I learned is that [card]Dakra Mystic[/card] is not only fun, its very, very strong. At least in this environment.
1. A travel or journey, especially by foot, notably by a pilgrim.
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Shuffle your library, then scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
[card]Peregrination[/card] is the latest ramp card, this time from Born of the Gods. The question here is pretty obvious: Is the higher mana cost really worth one more mana?
Its not hard to come up with scenarios where you might want to save your spells in EDH to use them at the appropriate moment. After all, finding that just the right moment to cast your immense [card]Exsanguinate[/card] with other players who are playing blue might be really hard.
Basically, what [card]Quicken[/card] does is give you more windows. Lets say you are player A, and both players B and C are playing blue. Its B’s turn and C is tapped out. Now, normally C would untap and you would be unable to take advantage of C’s situation, but with [card]Quicken[/card], you have an additional opportunity right then and there to do it. Granted, it will expose you for the duration of C’s turn, if you can’t finish him, but the opportunity is still there.
The really good thing is that this opportunity doesn’t really cost you much. Only one mana. Granted, there are plenty of one mana cantrips out there, but this one has the additional benefit of not requiring a target, like so many of them do. I saw one standard deck, which put a full playset of [card]Quicken[/card]s into his main deck despite only having sorceries in the sideboard, and there weren’t that many of them either.
You can get up to all sort of shenanigans at end of turn with [card]Quicken[/card]. [card]Tooth and Nail[/card]. [card]Rite of Replication[/card], kicked. Instant speed [card]Damnation[/card] right after your opponent [card]Genesis Wave[/card]d a bunch of creatures on the battlefield with [card]Urabrask the Hidden[/card] among them. A huge [card]Genesis Wave[/card] of your own. Even (relatively) early [card]Time Warp[/card] will be better if you have your full mana available on the first of your two consecutive turns.
In short: Possibilities: Endless, cost: negligible.
So, use it. I don’t see any reason not to. Maybe if you don’t use any sorceries in a blue deck, you might want to use something else instead, but that’s not too common.