I was playing in the Finnish Championships of MtG this last weekend. Didn’t go too well, but first of the two drafts did go swimmingly. Being at 1-2 after the first three standard rounds, I knew I probably need to spike this thing to have any hope and a middling draft wouldn’t do anything for me, I went for a very greedy plan. I first-picked [card]Anguished Unmaking[/card], then got passed a [card]Drogskol Cavalry[/card] (an excellent card, even if it doesn’t look like it in the beginning), and then a [card]Triskaidekaphobia[/card], twice.
Admittedly, I haven’t really enjoyed Fate Reforged draft thusfar. Its seems to be too much of a “prince” format, where you need to get that all-important bomb rare in the first pack and as the format seems to be quite slow, you need to draw that rare to win games. Otherwise, you are mostly just sitting there in a board stall.
However, there are high points.
It might not be the best card in the set, but one of my favorite cards in Khans of Tarkir is [card]Pine Walker[/card].
I have never had a chance to do this, but I find it intriguing, and since I had plenty of boosters to open, I decided I would open a dozen and make a few decks.
Obviously, this exercise would have been better with a couple of other people to help, but this was a bit unplanned. This is actually more about me logging my thoughts on the process than actual guide, as I don’t have any specific insight into the subject.
1. A travel or journey, especially by foot, notably by a pilgrim.
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Shuffle your library, then scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
[card]Peregrination[/card] is the latest ramp card, this time from Born of the Gods. The question here is pretty obvious: Is the higher mana cost really worth one more mana?