I’m about to fulfil a longtime dream and run a few session of Burning Wheel—more, if it fits the group. We created two characters (one players couldn’t make it to the session, but knew the rudiments of world I’d suggested so everyone was okay with it), which was fun, but quite daunting to me as the GM. Luckily, the game is wonderfully helpful for both the players and the GM. Continue reading
Category Archives: Roleplaying Games
A Wayward Son: The Dramatic Arc of One Player Character
I don’t normally like to write about my characters, because its hard to know what will be interesting to other people, because I clearly have a strong bias. I asked for subjects to write about in this blog, and Lauri suggested talking about this character. He too, as the GM, has a bias, but I’m guessing his bias is not nearly as strong as mine, so I’m assuming there’s something about this character that’s interesting to others.
Whatever the reasons, I’ll try to use this as a case study of sorts.
[Dungeon World] Creating Fronts
As Tonpa asked it we deliver it. This time I’m going to discuss about creating fronts for Dungeon World (and at the same time tackle a bit the question about building on the first session). I may need to add that while I have been running AWengine games for a year I have not ran Dungeon World as a campaign previously. So what follows is strictly my personal feelings and experiences of how it can be done. I think I must also add that while I talk about our current campaign I make only vague references to actual game play as we have had only three sessions thus far. And I know that at least Aki might be reading this and I really do not want to give him any hard pointers.
The One Year Anniversary of This Blog
One year ago today, I opened this blog by writing about Luis Scott-Vargas’s Commander Deck. I guess we’ve come far since than. With this being the 242nd post on this blog, at least we’ve manage to produce a lot of content.
Escaping the Slave-Pits of Drazhu
Summer in Finland is unstable at best. This tends to lead into a gambling event with the mother nature with your holidays. Usually it rains or at least is unnaturally cold when you have a few days of to visit a cabin. Not this time! It was as hot as it gets here and what did we do with this kind of a marvel on our hands? Covered away from direct sunlight, dug up our bags of d6s and try out the demo adventure for Dungeon World (download the adventure from the downloads section).
Roleplaying with my child
On a recent summer day I was spending time with my son and I was looking at the weather forecast. Rain, rain and more rain. During the summers I usually like to spend time with him in more outdoorsy activities, but now that wasn’t a good option. My brain went into work. How to keep a kid entertained indoors aside from TV or computers? I considered bowling and billiards, but neither of them is really suitable for a ten-year old. Then it came to me… Roleplaying!
RopeCon 2014 Scenario Competition Idea (Abandoned)
I’ve been thinking about the competition. I had this idea, which I can’t seem to shake, but also, I can’t really get over some humps, so I have to get it out of my head, because I don’t think this is a viable idea for the competition (and couldn’t use it anymore, as I’ve basically published it now). The best way to get it out of my mind is to write about it. Then I’ve processed it and can move on to a (hopefully) better idea.
The idea: Courtroom drama.
Hello Vietnam! or trying out the Regiment
Last Wednesday we went to a family cabin of mine with the plan for alcohol, sauna and games. Good times!
I had originally thought of hosting something of a Kaiju-themed evening with King of Tokio and an AWhack called Monster Force Terra by James Mullen. As I was feeling a bit sick at the morning I decided to take The Regiment hack by John Harper instead as I knew it would more or less run itself with the guys I was going to the cabin anyway.
Designing a 45 Minute Scenario
There’s a Scenario Contest at Ropecon this year. What makes this interesting for me is the 45 minute time limit. That’s new, at least for me. I hardly ever play anything under three hours. The time limit requires a totally new approach.
Using My Draft Piles for Something (Namely Character Creation)
I try to draft weekly. Since I do this weekly, although I try to unload the dregs to other people (like giving them to new players), I still have plenty of excess cards in my cabinet in my office. Why not use them for something like, say, character creation?