Keyforge is a card game that came out at the end of 2018. It is designed by Richard Garfield and published by Fantasy Flight Games. The core idea of the game is to gather enough resources (aember) to get three points (keys) to win the game. The gimmick of the game is that it only comes in pre-built decks that are all unique and cannot be altered. I tried out Keyforge a couple of weeks ago and in summary I kind of liked it but it clearly is not for me.Continue reading
It’s time to reflect upon this year.
2018 was a bit of a game changer (pun intended). I made a conscious decision to avoid roleplaying since I had felt a major burnout on that subject. I have been roleplaying for about 25 years so it is a big part of who I am and how I perceive myself. And I have to admit that taking that break has been one of the best ideas I have ever had.
Since roleplaying has been my main way to see my friends I felt that I wanted to fill in that void. And luckily our Guild has a vast number of players willing to play different games.Continue reading
I could have sworn we have done this numerous times before but all I could find was the Guide from 2014… Oh well! Here come the recommendations for this year’s holiday season!
(By the way – those recommendations by Aki? They are still relevant. As are the Top 5 Boardgames I listed in February.)
This year I have been working in my local gaming store Puolenkuun Pelit (Tampere) and have quite a bit better grasp of thing I would like to recommend for holiday gifts. I have a few absolute favorites so let’s get them out of the way first. Continue reading
Warhammer Fantasy Roleplay 4th edition was published by Cubicle 7 quite recently. They were kind enough to send us a pdf to review and we will be reviewing this game in two parts. This first part is written by Lauri who has been there since (almost) the beginning. And the second part is the newcomers view written by Ville who has not played any edition of WFRP (published later).
Disclaimer: We haven’t actually played this fourth edition yet so all of my opinions are based on my earlier knowledge and reading the book so they must be taken with a hint of salt.
As said in the intro I have played WFRP a very long time. I started in the 90’s with the Enemy Within campaign (as player) and have GM’ed every edition since. My most active era of Warhammer was in 2002-2010 when I ran several campaign, wrote for Liber Fanatica and created the Daily Empire as a base for all fan material. So my approach for this game couldn’t be farther from Ville’s view which should create an interesting contrast to our views.
Mansions of Madness is one of the games I have avoided intentionally. I had a presumption about it being a dull game of overly complicated gaming system and too much fighting the Mythos. Luckily yesterday proved I was wrong. After visiting a few local caves with Santtu and Sami we headed to my place and I got to try out the second edition of Mansions of Madness by Fantasy Flight Games.