We already had quite enough 1-drops to make this work (at least a bit), so maybe…
The problem is more with the 2-drops, but Guilds does give this deck some long game… and [scryfall]Dead Weight[/scryfall]. Granted, it’s no [scryfall]Fatal Push[/scryfall], but cheap removal is extremely important in a deck like this, especially since you have no usable discard.