Warhammer Fantasy Roleplay 4th edition was published by Cubicle 7 quite recently. They were kind enough to send us a pdf to review and we will be reviewing this game in two parts. This first part is written by Lauri who has been there since (almost) the beginning. And the second part is the newcomers view written by Ville who has not played any edition of WFRP (published later).
Disclaimer: We haven’t actually played this fourth edition yet so all of my opinions are based on my earlier knowledge and reading the book so they must be taken with a hint of salt.
As said in the intro I have played WFRP a very long time. I started in the 90’s with the Enemy Within campaign (as player) and have GM’ed every edition since. My most active era of Warhammer was in 2002-2010 when I ran several campaign, wrote for Liber Fanatica and created the Daily Empire as a base for all fan material. So my approach for this game couldn’t be farther from Ville’s view which should create an interesting contrast to our views.
There’s a great video on Cracked about Idiocracy with almost a million views (so, there’s a chance you’ve seen it before). Go ahead and watch it, but the main message, as I see it, is that actually those people in the future are in a pretty good situation, because they acknowledge that they are stupid and they are ready to listen to someone who is more intelligent then themselves. In that world it doesn’t even take much to better everyone’s lives, but they still need to come together and listen to that one rational voice, and that’s something we’re clearly unable to do.
Heart of Dreams is the fourth Fiasco playset created on our Guild’s forum. It started out as a small idea for a oneshot but quickly evolved to a playset for Fiasco. This time only Aki and I participated in this but I still think it tops our previous playsets.
You can download the playset HERE or from the Resources page where you can also find the previous playsets.
Heart of Dreams – With a rising, award-winning director with a vision, an excellent script and plenty of funding, from both various public institutions and wealthy investors, the movie was going to be the biggest, most talked about since Star Wars.
Things didn’t go quite as planned.
The director insisted on a remote location for the shoot based on some half-spoken dream. He always seems to get mad when anyone brings it up. The conditions are horrible. Weather is a problem on most days and the shoot is over a year behind. Tensions are high, because there seems to be no end to this. The director and the star have been on each others throats for months, but most of the crew just wants to get by day to day.
As always we hope that you have good time playing something we have created!
If you find yourself wondering about something or just want to give us feedback, please feel free to drop as a comment or contact us on Twitter.
Ville was interested in unloading some of his RPG collection. He named a few titles and I searched them up. Well, not much use in that. The problem is that the reviews I found where more about sharing information on the game rather than opinions. And yes, you do need opinions.
Biggest lesson from last few years of gaming to me might have been that I can accept the fact that not all campaigns will work.
At first this seems like no-brainer. But only after some consideration, failures, and successes was I able to embrace this. It is not “letting your players down” nor is it “failing”. Understanding your own resources as GM is a tool.
So in this post I will try to explain this personal notion.
Previously I wrote about how I don’t consider D&D a roleplaying game. You can find that here. Not surprisingly, the idea was not welcomed by all readers.
Well, this being the Internet, I didn’t really change my views. Instead, I’m actually doubling down and going much, much further. Here, I’m making the claim that D&D is not in fact only not an RPG, but it is in fact a gatekeeping mechanism that is a huge problem for the hobby at large.
Various organizations have for decades now been moving away from the traditional model of hierarchy. The basic idea is that instead we want autonomous teams, which work together to achieve goals versus the old model of having groups of people performing individual tasks.