
So, how do we keep going with the first ability? Well, here’s an idea: The iconic creature for green is hydra. Make a larger one each turn.
So, how do we keep going with the first ability? Well, here’s an idea: The iconic creature for green is hydra. Make a larger one each turn.
First, I really dislike white and while I like red in many ways, I have decided a long time ago not to play it in EDH, so this is more like a thought experiment than anything else. I will never actually build this deck.
So, with that in mind, lets design a deck with [scryfall]Adriana, Captain of the Guard[/scryfall] helming it.
A classic discussion on player types includes stuff like Power Gamer, Butt-Kicker, Tactician, Specialist, Method Actor, Storyteller, and Casual Gamer (the types used by Robin D. Laws in his booklet on GMing). Maybe this isn’t enough. I’m not talking about finding more types, but rather a totally different typing based on different personality traits.
This really isn’t my cup of tea but since Aki is too busy I decided to try writing a Magic article. I’m nowhere near as experienced in this as Aki is but don’t worry. I’ll ask his opinion on this. On the top of this I must admit that I’m more inclined to build decks with a theme rather than ultimate power level. But that’s ok since [scryfall]Leovold, Emissary of Trest[/scryfall] just screams “elfball!” to me.
If you ever went to Ropecon in Dipoli you know that the place is hard to forget, with its architecture of stone, glass, light wood, dark metal, and its hostility to straight angles. It offered a milieu for roleplaying (and other things) that felt home-made, welcoming, and original, but still professional enough. It wasn’t perfect and like everything that’s dear, you both loved and hated parts of it. The sucky bits were parts of the charm, so much so that I can’t even bear to write anything stronger than “sucky bits”.
Here’s a hint: Not all of the decks in the Top 8 are the best ones. Often the players 6-0 their drafts and then scramble their way into the top 8 with a mediocre deck backed by a great player and some luck. Remember Jon Finkel’s result in Pro Tour SOI? No one else managed to do anything with that deck. Remember the Monoblack Devotion from a few years back? At the end of its run, it was having around 40% win percentage, but since so many people played it, someone always did well with it and it always seemed to be on the top. So, maybe you shouldn’t go with the “big” deck.
As a child I couldn’t watch movies where dogs died. I watched First Blood, I watched Omen II, I watched Robocop (heavily cut); I did feel sympathy for those in pain, but nothing terrified me more than the thought of a dog dying.
Its dog week on the blog, so after considering what to write about for a while, I decided to go with one of these. The problem is, dogs or hounds haven’t actually been that big of a deal in the history of the game, although there definitely are some strong cards here, although they might not seem that way immediately.
Again, there was a short-form scenario contest at Ropecon. I managed to play in six of them, including all three that received a prize. I gave some feedback to the designers on individual games, but now that I can see the bigger picture, I’d like to point on some commonalities and offer critique that I hope will lead to more fun for everyone in the future. Continue reading