Failing Campaigns

Biggest lesson from last few years of gaming to me might have been that I can accept the fact that not all campaigns will work.

At first this seems like no-brainer. But only after some consideration, failures, and successes was I able to embrace this. It is not “letting your players down” nor is it “failing”. Understanding your own resources as GM is a tool.

So in this post I will try to explain this personal notion.

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D&D Is a Problem for the RPG Hobby

Previously I wrote about how I don’t consider D&D a roleplaying game. You can find that here. Not surprisingly, the idea was not welcomed by all readers.

Well, this being the Internet, I didn’t really change my views. Instead, I’m actually doubling down and going much, much further. Here, I’m making the claim that D&D is not in fact only not an RPG, but it is in fact a gatekeeping mechanism that is a huge problem for the hobby at large.

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Using My Draft Piles for Something, pt. 3 – Here’s Where the Playmats Come In

For those roleplayers out there, we MtG players often like to use playmats. They mark our territory on the table and they are a protective barrier between our cards and the possibly quite rough table. Actually, between our sleeves and the table, but anyhow. So, what if we use them somehow?

BTW, if you want to read the originals, you can find them here and here.

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Quick Word About Mutant Chronicles

I recently downloaded the free quickstart for 3rd edition of Mutant Chronicles from Drivethrurpg. I knew about its successful Kickstarter-campaign and have been fan of franchise since the days of Doomtrooper way back in the 90s. I was pleasantly surprised by the quality of the quickstart and to learn that Jay Little of all people was behind the development of the core rules. I was even thinking about getting to know the system and GMing it. But then I bought two sourcebooks for brewing ideas…

I like buying roleplaying books. I think most gamers do. I have shifted from physical products to PDFs mainly to save space and a little money but still like to expand my collection. Usually the books I buy deal more with the flavor and ideas than actual rules. But this time I feel mislead. Twice. Continue reading

Sandbox on Rails

Sandbox campaigns are a dream I have chased for years. A campaign where the players participate in the story, create memorable content and I act only as a referee. I know that many people chase the same white rabbit and I’m going to discuss my methods of catching it.

We finished our latest season of Eldritch Sigils just last night. It was one of the most epic season with game starting in 2099 and ending in 1770s after a detour in about 2300. When we started this campaign exactly ten months ago I had no idea where the story would take us. I was once again trying to force my players to play with me on my sandbox.

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