This probably won’t work, but do we care? No.
Recently I have found it difficult to guide the remains of my energy to any profitable direction; thus I have spent time brewing Magic. I started with putting together Card Kingdom battle decks so that I would always have a few casual decks at my summer cabin for random games. Then while watching newest Tolarian Community College video it recommended watching video about Cube. After watching it I just decided to put together my very first Cube. Aki kindly reminded me that this was something I could and should share here – so here we are!
[EDIT] Well, immediately after I published this, I went to the best place for us Finns to think about stuff, namely my sauna, so I felt the need to add a few things to this article.
I was thinking about how to do this for quite a bit and I didn’t seem to find the right place to start. Maybe top-down? Come up with an idea of a world and then populate it by using existing cards? Some strange mechanical thing?
I guess I went for the latter.
With ‘final’ being anything but. Final thoughts for the initial list, though.
Okay, this one is weird. The curve is very off, although there’s hope.
Although red might seem like a creature color, its actually a spell color, with the least amount of creatures just after blue. Right now there’s 24 red creatures in the cube, so I can’t add very many. Probably six, which would leave me with 30. That sound about right. I want some removal and a few sweet red cards in the way only red can be sweet.
Black currently has 24 creatures and the curve is a bit awkward. However, fixing it might be hard, because there are creatures with Delve in the cube. Black’s thing is removal, so the cube probably needs some of that. Probably some that can deal with gods as well as cheaper, easier to use stuff.
There’s only 20 blue creatures in the cube, which sounds roughly right. Blue is supposed to be a spell color (in fact, the most spell intensive), so this is good. The curve is little lacking, but blue isn’t the kind of color that really needs one. I’ll try to fix it, though. The color also needs one or two cards in the latter part of the curve.
Otherwise, counters, card draw and maybe a trick or two.
About two thirds of the white cards thusfar are creatures, which is a tad more than in normal sets, and their curve is pretty good. Now reason to mess with that. Maybe around ten of these should be creatures and maybe with a somewhat higher curve than before. On the other hand, there isn’t much removal, so I should emphasize that.