This is an actual deck, but it does lose certain parts of it, namely [scryfall]Thraben Inspector[/scryfall], [scryfall]Needle Spires[/scryfall] and possibly some other cards, but the core of the deck should still be there. But how about if we go a little bigger and find ourselves a new set of drivers, because everyone loves a dinosaur piloting an airship? Right?
Tag Archives: brew
Ixalan Brews, pt. 4 – Monowhite Token Horde
Ankylosaurus a bit costly creature, but intesting. We’ll see if that’s the actual name, but the text as translated on MythicSpoilers is as follows:
“Ankylosaurus”
5W
Creature – Dinosaur
Enrage – Whenever Ankylosaurus is dealt damage, put a +1/+1 counter on each other creature you control.
3/5
The interesting thing here is the combo with [scryfall]Walking Ballista[/scryfall].
Ixalan Brews, pt. 3 – Ramp
One of the problems in recent history was that there weren’t really good four mana green creatures. Why was that a problem? Because there were plenty of two costing mana elves. If you play those, you want to play a four drop to play on turn three. Sure, there is [scryfall]Bristling Hydra[/scryfall], which is still quite strong, but there’s some new ones in the new set. (Actually, [scryfall]Crocodile of the Crossing[/scryfall] is quite underappreciated as well.)


Ixalan Brews, pt. 2 – Monoblue Jace
Wow, a Jace I actually like. Now, don’t get me wrong. There’s been powerful Jace’s before, but this one I like for how it works and there’s a huge difference there.

Ixalan Brews, pt. 1 – Grixis Reanimator
I don’t think this is a good idea, but has that ever stopped me from brewing before? Obviously that was just a rhetoric question, but it shouldn’t anyone, because you never know where the really workable ideas lie.
Hour of Devastation Brews, pt. 5 – Rakdos Burn
Is this Burn? I don’t know. In any case, [scryfall]Torment of Hailfire[/scryfall] seems like it’s not very good. However, in a right shell it might work quite well.
Hour of Devastation Brews, pt. 4 – UR Flash
As usual, there are some potentially very impactful cards hidden in the final bunch of spoilers. One of them could very well be this one.
I didn’t really expect that to be back any time soon, as they have recently nerfed this ability somewhat, but it is a good answer to Eternalize. However, in Standard, just the tempo can also be important.
Hour of Devastation Brews, pt. 3 – Monored Eldrazi
It might be subtle, but the most impactful cards in most sets are the rare lands. They are the piece of the puzzle that enable different builds. For example, right now because of the fast lands, wedges are faster than shards, which informs the way people design their decks. This time it might be different. It might be the uncommon lands. Like this one:

This cycle enables plenty of Eldrazi decks.
Hour of Devastation Brews, pt. 2 – Abzan Hapatra
The reason I’m thinking about this is “Ammit Eternal”. Don’t know if that’s the real name, as it was spoiled in Japanese. The translation, via MythicSpoilers, reads like this:
“Ammit Eternal”
2B
Creature – Zombie Crocodile Demon
Afflict 3Whenever an opponent casts a spell, put a -1/-1 counter on Ammit Eternal.
Whenever Ammit Eternal deals combat damage to a player, remove all -1/-1 counters from it.
5/5
That should work well with [scryfall]Hapatra, Vizier of Poisons[/scryfall]
Hour of Devastation Brews, pt. 1 – Wildfire Eternal
Zombie Jackal Cleric? Okay…