Ixalan Brews, pt. 3 – Ramp

One of the problems in recent history was that there weren’t really good four mana green creatures. Why was that a problem? Because there were plenty of two costing mana elves. If you play those, you want to play a four drop to play on turn three. Sure, there is [scryfall]Bristling Hydra[/scryfall], which is still quite strong, but there’s some new ones in the new set. (Actually, [scryfall]Crocodile of the Crossing[/scryfall] is quite underappreciated as well.)

Granted, neither of these is exactly [scryfall]Polukranos, World Eater[/scryfall], but then again, what is?

[deck]
[creatures]
4 Channeler Initiate
4 Druid of the Cowl
4 Servant of the Conduit
4 Emperor’s Vanguard
4 Ripjaw Raptor
2 Vizier of the Menagerie
1 Champion of Wits
2 Sifter Wurm
2 Shefet Monitor
[/creatures]
[spells]
4 Hour of Promise
2 Nissa, Steward of Elements
3 Bounty of the Luxa
1 Hour of Eternity
[/spells]
[lands]
4 Desert of the Indomitable
1 Endless Sands
1 Hostile Desert
2 Scavenger Grounds
4 Botanical Sanctum
4 Aether Hub
3 Forest
4 Island
[/lands]
[/deck]

The manabase is a bit wobbly, but maybe we’ll manage. Coming up with an eight drop worth playing would be nice as well. Nissa sort of handless that role. Maybe [scryfall]Sandwurm Convergence[/scryfall]? Finding the three blue for [scryfall]Hour of Eternity[/scryfall] might prove challenging, so I might cut that for an extra forest and maybe cut some of the utility deserts for [scryfall]Desert of the Mindful[/scryfall].

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