My Take on the Philosophy of Borderlands

Recently, I stumbled upon a series of books called Pop Classics. The #8 on that series is called Ain’t No Place for a Hero: Borderlands. Since I enjoy the series very much and I do believe it has much to offer in terms of a message (whether intentional or not), I decided to order it. As of this writing, it has not arrived yet, but hopefully it will before I leave for holiday next week (not to worry: I will be moving from an area with no new covid-19 cases in quite some time to another area in a similar position). I plan to read the book and review it, but before I do that, I thought I would write down a few words on the subject, so that I can contrast my opinions with those of the author (Kaitlin Tremblay).


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Borderlands 3 Doesn’t Care About New Players

YouTube has been pushing a lot Borderlands lore videos for me lately, so I’ve watched some of them. Everyone hates Ava and the story of the third game in the mainline series sucks. But this got me thinking: What if I hadn’t spent something like 1200 hours playing the previous games when I started this game?

Spoilers. Spoilers. Spoilers.

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Casting Borderlands: The Pre-Sequel 2 (not that I think it’s actually happening)

So, Pre-Sequel, which I enjyoed much more than most, had six playable characters, who all have had roles in the other games. We had Athena, who was a major character in the General Knoxx DLC for the original Borderlands, we had Nisha and Wilhelm, Jack’s allies from Borderlands 2, and Fragtrap, the only remaining Claptrap as of Borderlands 2. Later, Aurelia and Timothy were added, who both feature in Borderlands 3. Based on this, who would I like to see if the pre-sequel would receive a sequel? (Which I don’t think it will, as it really was poorly received by the fans.) I’m not necessarily talking about something that happened between second and third games, but a spin-off.

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2018 in gaming (for me)

It’s time to reflect upon this year.

2018 was a bit of a game changer (pun intended). I made a conscious decision to avoid roleplaying since I had felt a major burnout on that subject. I have been roleplaying for about 25 years so it is a big part of who I am and how I perceive myself. And I have to admit that taking that break has been one of the best ideas I have ever had.

Since roleplaying has been my main way to see my friends I felt that I wanted to fill in that void. And luckily our Guild has a vast number of players willing to play different games.

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