A draft costs you 1500 gems. You gain more gems by winning enough matches.
You can keep playing until you’ve either won 5 matches or lost two. To win your gems back (and some packs, but you can’t use packs to draft, so that’s not part of going infinite), you need to win 3, so it would seem that you need a win percentage of 60% to go infinite, but it’s not that simple.
Simon Barrett, the writer of You’re Next and The Guest (and some other movies I would rather not mention), appeared in an episode of re:View to talk about The Guest earlier this year. It’s a half an hour discussion on the film years after it’s release, so it’s not an advertisement, just reflection on it, so if this kind of analysis is your thing or you like small budget movies, you should take a look.
But, in the beginning, he mentions the concept of Subculture of One. A little research tells me that he didn’t come up with the phrase, it has come up here and there, but he was the first source for me on the subject, so let’s run with that.
I have tried to stay away from Free-to-Play games for quite a long time, but I’ve also been interested in how they work. So, for science (meaning there was nothing scientific about this), I decided to just try out such a game.
Recently, there’s been a lot of negative stories about the gamer community. Allegations of sexual misconduct, trolling or even harassment, sexism, theft, counterfeits, whatever. A lot of stuff going on. So, I decided I’d tell a little story of a good guy in our community. Nothing major in the big picture, but the good deeds are rarely as visible or talked about as the bad ones.
Biggest lesson from last few years of gaming to me might have been that I can accept the fact that not all campaigns will work.
At first this seems like no-brainer. But only after some consideration, failures, and successes was I able to embrace this. It is not “letting your players down” nor is it “failing”. Understanding your own resources as GM is a tool.
So in this post I will try to explain this personal notion.
This year was more diverse in terms of gaming than I had grown accustomed to. I got excited about boardgaming after a long hiatus, published the beta version of my AWengine hack Eldritch Sigils, managed to ran a successful rpg campaign and got interested in various Magic the Gathering formats (instead of just playing Commander).
Having played much more in 2017 than in years has had a positive impact on me as a person. I have noticed even though I have struggled with some personal stuff it has not drained me as completely as few previous years. I have made my best effort to surround myself with different playing groups (though all of the players are from our Guild) so that I can have a weekly gaming night even if one group hasn’t been able to get together. Continue reading →