Wayward Sons: Mansion of Madness

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The last time that I blogged about our ongoing campaign one of the characters was possessed by a demon and left to rot in the basement of a cabin. We followed up at the next time with the introduction of his player’s new character The Professor.

This time the introduction was successful. Introducing new characters might be a little problematic at sometimes (later on that matter) but this worked. I asked the players questions to tie the professor into their group and help to explain why they would trust in him. The players redistributed the Trust they had to his predecessor and some even gave the new guy some Trust.

During this session I was kind of hoping we would get closer to the goal of the campaign – finding the lost (and cursed) gold treasure of the characters’ ancestors. I was however prepared for a bit of side-roading as I knew there was an old manor between them and their goal.

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Inspiration Snowball

This post will not be about finding inspiration. It will however be about the current state of my inspiration. 

Some time ago I started a new Warhammer Fantasy Roleplay (2nd edition) campaign. All went well and we had a blast at the first time. Then we were looking for the second session and hit some bumbs while picking the date. Nothing too big on its own. But at the same time we had major issues with the security of our domain being breached. The only major outcome of this was the we lost our wiki.

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Wayward Sons: Love letters & Demonic possession

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Disclaimer: This post includes bad language and attitudes that really aren’t a representation of what we actually think. It only goes to show out we have bad taste.

As we grow more and more accustomed to this hack and how it works we manage to extend the game and bring in more interesting elements to the game.

This week I send two of my players a love letter. Now I am not sure I actually used them the right way but since this is after all our game I think the point was that they were successful. Or at least one was.

Due the first letter and the roll that followed one of the PCs got a prison tattoo. That was not too interesting. That taught me to be more considering when making the letters. Dull outcomes bring a little to the game.

The second letter was much more interesting. It bring out demonic possession and end up nearly killing the whole group.

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Wayward Sons: Moving from tier 1 to tier 2

This post is a direct followup on Aki’s post from yesterday. It started out as a comment but quickly lengthened in a way to seemed like it should have its own post.

Advancement in this kind of a game is problematic. On the one hand many players want to see their characters gaining more skills and progressing towards something like a demigod status. You may advance your character according to the “spend experience” chart found in each playbook. It all changes when you advance to “tier 2”.

This is the threshold of problem. How to keep the character in the same mould but allow him to grow?

I think that something like the advancement of John McClane has always been my ideal of character development. They might get more and more things done but they loose a bit of themselves on the process.

One thing that occurred to me just while I read this post is adding a simple and elegant system for advancement.

“But”

In simplest for this might work out when you change your playbook. You develop from a dealer to the Avenger BUT. This might even be a Move. When “when you advance your character, choose 1” and then a list of shit that might hit the fan.

This idea is presented in some ways in various hacks and I just discussed about something similar with one of the players from the same group as Aki and myself. It should not be simple to do something or if it is there should be a cost for it. You could look it the way Aki said. McClane survives (ie. develops) BUT loses his wife.

The trick here is to build the conditionals in a way that would make sense for the narrative and for the character.

Wayward Sons: Writing of the Seasoned playbooks

Once I began the work on the “second tier” playbooks for my Apocalypse World hack I quickly realised this hack still has some major issues. Though in my mind the premises and the main idea behind this hack is clear it might not be for others.This was a point that I noticed while we get together to play it a couple of weeks ago.

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Aki was wondering why would his character stick with the other characters. I realise that this is something that pops up every once in a while in any game. My current approach to this kind of a problem is to get rid of the character as soon as possible. Questioning the motives of a character is a quick way to kill the mood and diverse the story from what is actually happening. But this time was different. It got me think of the reasons any of the characters are involved in “the hunt”.

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Start of a New WFRP Campaign

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Note to self – iPad is not for photos

After three year hiatus we finally returned to Warhammer Fantasy Roleplay 2nd edition. We played a memorable campaign with the WFRP 3rd edition and a couple of failed tryouts in those three years. And while I still think it is an excellent system opening the corebook of 2nd edition was like seeing a good friend in a long time.

This time we have a one of my original WFPR2 players alongside with a WFRP3 player and a couple of new ones. The Old World is not as familiar to them (excluding the vet from 2nd edition) but that does not hinder us. In fact it might prove to be a good thing since we are decided to go with a different approach than your regular WFRP campaigns.

We decided to go with dungeon bashing.

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Getting Technical

What? It is almost three weeks since I wrote about getting back to painting. I have been meaning to write a follow-up post since. It seems that I should get cracking on it right now.

In the last miniature painting post I said that I was excited to try out the new technical paints from Games Workshop. And I was right to be as my first impressions from them have been really positive. Once I managed to get them I have found it hard to not to use them.

The paints I did try out. Note that Ryza Rust is NOT a technical paint.

The paints I did try out. Note that Ryza Rust is NOT a technical paint.

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The End of White Dwarf?

Disclaimer: I’m talking mainly from the point-of-view of a Fantasy Battle player as I have no experience with 40K or the LotR-games.

Since I just recently got back in the game with the miniature painting the “news” about the end of White Dwarf Magazine (by Games Workshop) were quite interesting. I say it’s still “news” as no official status has been given on this. While speculation is usually on Aki’s field at this blog I decided to give it a crack this time.

The White Dwarf magazine started out as a roleplaying magazine with adventures, monsters etc. Over the years it changed until it reached its “final form” and became solely the magazine for Games Workshop’s miniature games. (For further information on the background check for example the wikipage).

Over the years I have read a lot of critical comments on the magazine. A lot of people are blaming it to be only a fancy catalog of models with no real gaming value. I think I still have some old issues with expanded rules for Mordheim stashed somewhere but I can concure that the most recent years it has been just that.

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Getting Back to Painting

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Once upon a time I was an active Warhammer Fantasy Battle player and even more active with painting and converting minis. I have been away from the hobby for a couple of years and with the new Warhammer Fantasy Roleplay campaign ahead I decided to do some minis for the game.

What did not surprise me when I went to get new paints was that they were in fact new. Out with the shades and familiar names, in with a completely new range of colors and types of paints. Though they are again named with overcomplicated names they were not too different from what I had used to deal with.

Base colors are apparently what was called Foundation a couple of years ago and Shades have replaced Washes. Regular colors are now called Layers and then there are couple of new comers (at least for me). Continue reading

Lauri’s New Year’s Resolutions

I might begin with quoting Aki’s post about resolutions. But screw that. I’m cutting (almost) straight into the good stuff.

Role-Playing Games: Finishing What I’ve Started

I’ll finish writing Wayward Sons and write the finale to the Master of Shadows-campaign for Liber Fanatica. The AWhack is more likely to happen but I am still so ashamed that I haven’t written the last part of this WFRP campaign that I just have to do it.

Role-Playing Games: RopeCon to the Max

This year’s Ropecon was more or less lost to me but next year I’ll GM something and try to participate at least into three sessions.

Role-Playing Games: More is more

I’ll be running too campaigns next year and I promise to keep them both afloat. I’ll try to catch as many games as I can, which should be relatively easy if Aki keeps his promise to run more games. This might mean that I’ll have to sacrifice some time from EDH but that’s no big deal. I think I’ll get enough of that once summer comes.

This Blog: More Everything

I’m constantly harassing Aki to use more images and others from our gaming group to write something. I will promise to write more by myself next year. I wont promise that I will write more than Aki. I can try to write at last half as much as him.

That is a lot of writing. And mostly in English. Therefor I promise to write something in Finnish too. It has been too long since I’ve done that.