Hour of Devastation Brews, pt. 3 – Monored Eldrazi

It might be subtle, but the most impactful cards in most sets are the rare lands. They are the piece of the puzzle that enable different builds. For example, right now because of the fast lands, wedges are faster than shards, which informs the way people design their decks. This time it might be different. It might be the uncommon lands. Like this one:

This cycle enables plenty of Eldrazi decks.

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Hour of Devastation Brews, pt. 2 – Abzan Hapatra

The reason I’m thinking about this is “Ammit Eternal”. Don’t know if that’s the real name, as it was spoiled in Japanese. The translation, via MythicSpoilers, reads like this:

“Ammit Eternal”
2B
Creature – Zombie Crocodile Demon
Afflict 3

Whenever an opponent casts a spell, put a -1/-1 counter on Ammit Eternal.

Whenever Ammit Eternal deals combat damage to a player, remove all -1/-1 counters from it.
5/5

That should work well with Hapatra, Vizier of Poisons

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EDH Deck Time: The Scarab God

Black and blue are my favorite colors, but for the longest time, I’ve had trouble finding commanders from that combination. Sure, there’s 24 previous ones, but most of them just don’t feel like good commanders. Well, fun commanders. The last of Bolas’s secret weapons, The Scarab God, just might work.

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Building My Own Cube 2, pt. 1 – The (Nonexistent) Plan

[EDIT] Well, immediately after I published this, I went to the best place for us Finns to think about stuff, namely my sauna, so I felt the need to add a few things to this article.

I was thinking about how to do this for quite a bit and I didn’t seem to find the right place to start. Maybe top-down? Come up with an idea of a world and then populate it by using existing cards? Some strange mechanical thing?

I guess I went for the latter.

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