In order to make their game more approachable to new players and to keep the game fresher, Wizards’ R&D began to emphasize creatures over spells. This has been good for the game, as now those cards that appeal to new players are actually good, and not just heartbreaking as they are easily dispatched or countered as they used to be.
Not necessarily very good ones, but ideas, still.
Control is a relative term. We’re not going full UW No Wincons in the main deck Control here. Just decks that will rarely or ever take the beatdown role in.
No general theme here, just some decks.
Its hard say that in a world with [card]Anger of the Gods[/card] and [card]Drown in Sorrow[/card] going aggro is the right way, but we’ll see. Its often hard to compete with the decks with bigger creatures, but if the manabases of all other decks are largely based on lands that come into play tapped or do damage to their owners, there may in fact be room for ultra fast decks.
More brews. Some weirder ones here. Let us say, “not quite as serious as other ideas”, but its good to get these out of your system. And who knows, maybe someone who is better at taking ideas and tuning them will be able to use these.
I was browsing some decks from the past. Although quite a few of them don’t have strong counterparts in the current game (in any current format), some were interesting reminders of what we can expect to see time and time again.
Thusfar, not that many ideas, but some.