There’s plenty of daily strategy content on the Mothership, Star City Games, Channel Fireball, and other places. However, those are targeted at people, who are generally not that interested in deckbuilding, and who are fairly familiar with the game. Here I’m going for the beginner audience.
Taking a mulligan is always a hard decision. Every time. We do our best to justify keeping our hands, because going to six and not knowing what you are going to draw is scary. However, its not that bad.
Pretty basic guide to drafting and deck building.
Updated on 2015-11-02
Updated on 2017-05-17 with more names for the psychographics
This question was brought up in our forums recently. It was pretty off-handed and the ensueing discussion wasn’t really indepth, but it made me think. What do I have for the starting player?
The thing about Magic is that it can be daunting to start. Not only is the game pretty complex (although a lot of work has been done to make it more beginner friendly and your usual games don’t necessarily delve that deeply into the finer points of the rules), but there’s also so many different products and formats, they will discourage many. And then there’s the question of money… Which we’ll get into later.
One thing people don’t always think about is that even though may not want to break down your carefully crafted deck, you do actually play more games with sideboard available than not in tournaments. This seems to be a problem especially among newer players, who don’t often have any sideboard whatsoever.