How to Approach London Mulligans

Here’s the new rules, if the test in London is successful: Scry is out. Instead, you always draw your full seven and after that you put as many cards on the bottom of your library as you’ve taken mulligans. For example, when you’re going to five, you still draw the seven, but now you put two of those cards on the bottom of your library.

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Ravnica Allegiance Brews, pt. 5 – Monoblack

Historically, my favorite archetype in constructed has been disruptive aggro or – the less politically correct – suicide black. The idea is that you don’t care about your life, as long as the opponent is losing more. Sadly, we don’t have [scryfall]Flesh Reaver[/scryfall] and [scryfall]Carnophage[/scryfall] or even [scryfall]Thoughtseize[/scryfall] and [scryfall]Herald of Torment[/scryfall], so I guess we have to settle for not killing ourselves that fast. Sigh.

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One of Those Things I Feel I Shouldn’t Need to Write About: Condescension Towards Women in Gaming

I was at GP Warsaw last weekend and saw this weird situation, where there was a woman (**gasp**) playing in the match next to ours.

Now, women in GPs aren’t unheard of. They are still – in terms Magic players will understand – Mythic Rares, but they are around. Based on the attitudes of the guy playing with the aforementioned woman, I do really get why many women want to stay out.

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What does your match win percentage need to be to go infinite on MtG Arena Competitive Draft?

A clear and concise title.

A draft costs you 1500 gems. You gain more gems by winning enough matches.

winsgems

0-1 0
2 800
3 1500
4 1800
5 2100

You can keep playing until you’ve either won 5 matches or lost two. To win your gems back (and some packs, but you can’t use packs to draft, so that’s not part of going infinite), you need to win 3, so it would seem that you need a win percentage of 60% to go infinite, but it’s not that simple.

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