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Tag Archives: animals

On Emotional Shocks in Roleplaying Games

Posted on August 4, 2016 by Ville Halonen
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As a child I couldn’t watch movies where dogs died. I watched First Blood, I watched Omen II, I watched Robocop (heavily cut); I did feel sympathy for those in pain, but nothing terrified me more than the thought of a dog dying.

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Posted in Roleplaying Games | Tagged animals, dog week, Maus, Mouse Guard, symbolism, sympathy | Leave a reply

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