So, the Djinn of the family is left out of the fun?
Haven’t done one of these in a while. Don’t play any PDH these days, but I guess these uncommon partners from Battlebond give unique opportunities for this.
These are in Golgari colors, so it’s not hard to immediately go to Scavenge, which was the Golgari mechanic from the Return to Ravnica block. The problem is that many of those are very expensive to activate. I’ll go with this selection.
There’s a couple more, but they seem way too expensive to use here. The Monitor gets in for the nice interaction between Trample and Deathtouch.
So, what else can we find? Gladly, growth is a thing with green, so there’s been quite a few mechanics that do exactly that. Monstrosity, Support, Bolster, Outlast, Evolve, Graft, Explore, Fabricate… Even things like Kicker and Revolt usually puts more +1/+1 counters on creatures and there’s even some that give them on ETB. Black is much worse at this, but does try it’s best. Here’s a selection of these:
Maybe not quite as many big creatures as one might want here, but it’s a good variety of sizes. So, we can just add some ramp and removal. In either case, we wouldn’t mind more bodies for some of our effects which give counters.
This leaves room for 36 lands. That’s less than I would normally want to play, but our curve is fairly low and there’s quite a few ramp cards, so I guess that’s enough. Not many choices on the lands, so use all duals and fetches you can, while emphasizing Forests in the remaining basics, so that you can find the Swamps with your ramp cards.