I like her quite a bit and already designed a Commander deck around her, so let’s try this one as well. Feels pretty much like we only have to cut the EDH deck to pieces.
Here’s what her card says:
Tetsuko Umezawa, Fugitive
1U
Legendary Creature — Human Rogue
1/3
Creatures you control with power or toughness 1 or less can’t be blocked.
Here’s what we’ll start with.
That’s pretty much directly from my previous article. We’ll see how many of these we’ll actually play. I only had to cut [scryfall]Soul Seizer[/scryfall] based on casting cost from these, so we’ll probably have to come back and make more later on.
Other things to enable gaining advantage from our creatures:
Not sure we want to play all these, but these are something we’d be definitely interested in. However, I do think that besides Jace, these might be too clunky to use.
We need more creatures and we need ways to stay alive. So, first creatures that gain the ability from Tetsuko, which have other utility.
Finally, I listed some spells.
That would be 39 cards for 49 slots. Suppose we want 18 lands, that means we need at least 8 cuts. I would also like to play certain other cards here.
I think we can safely cut the three mana counterspells, so that’s a start, but with those changes we’ll be at 41 cards, meaning we need 10 cuts.
Let’s start by looking at the curve.
1 | 2 | 3 |
Dakra Mystic Siren Stormchaser |
Daring Saboteur Jeskai Elder Riptide Pilferer Skyship Plunderer Thrummingbird Wharf Infiltrator Looter il-Kor Omenspeker Stratus Dancer Vedalken Aethermage Void Stalker |
Jhessian Thief Mistblade Shinobi Neurok Commando Scroll Thief Surrakar Spellblade Walker of Secret Ways Eternal of Harsh Truths Ophidian Tandem Lookout Champion of Wits Dulcet Sirens Fatespinner Galvanic Alchemist Nimble Obstructionist Sea Gate Oracle Serendib Sorcerer Vizier of Tumbling Sands |
Unsummon Vapor Snag Skeleton Key |
Essence Scatter Remove Soul Counterspell Negate Cyclonic Rift Rogue’s Gloves |
Jace, Cunning Castaway Fireshrieker |
So, time to start cutting. Some are actually quite easy. [scryfall]Skyship Plunderer[/scryfall] is quite useless here, as is [scryfall]Thrummingbird[/scryfall]. Since our opponent can’t block anyhow, [scryfall]Dulcet Sirens[/scryfall] seems unnecessary. After that, we should look at the curve and try to get rid of extra three drops. These seem to be the worst:
Admittedly, this means I have to take out plenty of cards I would have liked to play with, but they are the worst cards in the deck, I feel, so out they go.
[deck]
[commander]
Tetsuko Umezawa, Fugitive
[/commander]
[creatures]
Dakra Mystic
Siren Stormchaser
Daring Saboteur
Jeskai Elder
Riptide Pilferer
Wharf Infiltrator
Looter il-Kor
Omenspeker
Stratus Dancer
Vedalken Aethermage
Void Stalker
Jhessian Thief
Mistblade Shinobi
Neurok Commando
Scroll Thief
Eternal of Harsh Truths
Champion of Wits
Fatespinner
Nimble Obstructionist
Serendib Sorcerer
Vizier of Tumbling Sands[/creatures]
[spells]
Unsummon
Vapor Snag
Skeleton Key
>Essence Scatter
Remove Soul
Counterspell
Negate
Cyclonic Rift
Rogue’s Gloves
Jace, Cunning Castaway
[/spells]
[lands]
18 Islands
[/lands]
[/deck]
Interesting build with all the card draw. Have you tried this out this deck in multiplayer? How did it do?
Thank you.
No, I haven’t played this in a multiplayer environment, but I would suppose you have a pretty good political edge, because you can always alpha back and they don’t have much to block with. Of course, this is highly dependent on the meta. If Tetsuko always gets killed, the deck isn’t going to do much.