EDH Deck Time: The New Umezawa

One of the cards leaked in Dominaria Release Notes was this:

Tetsuko Umezawa, Fugitive
1U
Legendary Creature — Human Rogue
1/3
Creatures you control with power or toughness 1 or less can’t be blocked.

According to lore, Toshiro Umezawa was able to move from plane to plane, so I’m guessing this is his progeny. There’s another one in Legends as well.

[draft]Tetsuo Umezawa[/draft]

No, I’m not kidding. This guy is Toshiro Umezawa’s descendant.

Anyhow, you know what works remarkably well with Tetsuko? How about this:

[draft]Umezawa’s Jitte[/draft]

So, we’ll start with that. What else? How about all the creatures that do something when they hit the opponent and have the prerequisite stats? There’s plenty of those.

[draft]Daring Saboteur
Jeskai Elder
Jhessian Thief
Mistblade Shinobi
Neurok Commando
Riptide Pilferer
Scroll Thief
Skyship Plunderer
Soul Seizer
Surrakar Spellblade
Thrummingbird
Walker of Secret Ways
Wharf Infiltrator
Eternal of Harsh Truths
Ophidian
Looter Il-Kor
Tandem Lookout[/draft]

I guess the unblockability enables even more ninjas as well:

[draft]Higure, the Still Wind
Ninja of the Deep Hours
Sakashima’s Student[/draft]

Well, that’s all ninjas available in monoblue.

Let’s see what else we can find.

[draft]Akroan Horse[/draft]

That should be fun, right?

Other things to enable gaining advantage from our creatures:

[draft]Jace, Cunning Castaway
Bident of Thassa
Coastal Piracy
Fireshrieker
Rogue’s Gloves
Skeleton Key[/draft]

Not sure we want to play all these, but these are something we’d be definitely interested in.

We have some discard in the deck, so I’ll throw in this Madness card:

[draft]Welcome to the Fold[/draft]

We need more creatures and we need ways to stay alive. So, first creatures that gain the ability from Tetsuko, which have other utility.

[draft]Archaeomancer
Champion of Wits
Dakra Mystic
Dulcet Sirens
Fatespinner
Galvanic Alchemist
Identity Thief
Illusory Ambusher
Knacksaw Clique
Master of Waves
Mirror-Mad Phantasm
Mistfire Weaver
Nimble Obstructionist
Omenspeaker
Sea Gate Oracle
Serendib Sorcerer
Siren Stormtamer
Stratus Dancer
Tradewind Rider
Vedalken Aethermage
Vizier of Tumbling Sands
Void Stalker
Identity Thief[/draft]

That would be 51 cards. Now, I’m probably going to cut a few, but this is a good starting point. Now, we need some utility spells. A few counters and some mass bounce should suffice. This deck should be able to dig fast enough to find something when you need it.

[draft]Counterspell
Negate
Disdainful Stroke
Spell Crumple
HInder
Cyclonic Rift
Aetherize
Aetherspouts
Part the Veil
Paradoxical Outcome[/draft]

This leaves us with room for 38 Islands. Of course, you could put in a few utility lands, such as [card]Strip Mine[/card] and you probably should, because the mana is pretty well fixed. However, since you often might want to cast multiple spells on one turn, don’t go overboard with them. I would only play maybe 4 or 5 of those, since there will be situations, where you want to play out quite a few spells on the same turn.

1 thought on “EDH Deck Time: The New Umezawa

  1. Pingback: Tiny Leaders Deck Time: Tetsuko Umezawa | Guild Blog

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