No general theme here, just some decks.
Jeskai Ascendancy
I already used each of the other ascendancies to build around, so why not this one. If nothing else, it will make creature combat even more awkward, although that’s not as important in constructed as its in limited. Still, the format is going to change and it will move into more creature focused, as removal is not as strong now as it was in the last (or, as of this writing, current) standard.
So, what we need is plenty of creatures with Prowess (although that’s not that important) and a few spells to trigger it. Gladly, we have plenty of tricks from Theros.
This deck suffers somewhat from awkward mana. Moving from straight-up three colors into two colors and a splash, or one color and two splashes would help, but I don’t really know how to do that.
[cardlist]
[creatures]
4 Jeskai Elder
4 Mantis Rider
4 Jeskai Windscout
4 Monastery Swiftspear
4 Seeker of the Way
[/creatures]
[spells]
4 Lightning Strike
2 Triton Tactics
4 Jeskai Ascendancy
4 Jeskai Charm
1 Quiet Contemplation
1 Crowd’s Favor
[/spells]
[lands]
4 Mystic Monastery
4 Temple of Ephiphany
4 Temple of Enlightenment
4 Temple of Triumph
2 Mana Confluence
2 Tranquil Cove
4 Shivan Reef
[/lands]
[/cardlist]
Mardu Tokens
[scryfall]Purphoros, God of the Forge[/scryfall] isn’t going anywhere (yet), so lets try to abuse he’s ability.
[cardlist]
[creatures]
3 Purphoros, God of the Forge
4 Ponyback Brigade
1 Butcher of the Horde
4 Goblin Rabblemaster
[/creatures]
[spells]
4 Mardu Ascendancy
4 Mardu Charm
4 Lightning Strike
4 Goblin Slide
2 Spirit Bonds
4 Hordeling
2 Trumpet Blast
[/spells]
[lands]
4 Nomad Outpost
4 Battlefield Forge
2 Mana Confluence
4 Temple of Malice
4 Wind-Scarred Crag
4 Bloodfell Caves
2 Mountain
[/lands]
[/cardlist]
Jund Tokens
There might be more play in this version, because black-green seems to have a couple of great token generators. Also, [scryfall]Meandering Towershell[/scryfall].
[cardlist]
[creatures]
3 Purphoros, God of the Forge
2 Pharika, God of Affliction
4 Meandering Towershell
4 Hooded Hydra
4 Rattleclaw Shaman
4 Goblin Rabblemaster
1 Phytotitan
[/creatures]
[spells]
2 Hero’s Downfall
2 Empty the Pits
1 Life’s Legacy
3 Kin-Tree Invocation
4 Xenagos, the Reveler
1 Garrup, Apex Predator
1 Trumpet Blast
[/spells]
[lands]
4 Temple of Malady
4 Temple of Malice
4 Temple of Abandon
4 Jungle Hollow
4 Bloodfell Caves
4 Llanowar Wastes
[/lands]
[/cardlist]
Secret Plans
Don’t know if its good, but who wouldn’t want to try? This one is going to be more of a blend of clans. Lots of stuff with interesting abilities, which is going to put your opponent on the back foot. You could make a really different blend also. Probably even more so after the next set.
Again, mana is going to be awkward, but [scryfall]Rattleclaw Mystic[/scryfall] can gladly produce two colors of mana you need (and you don’t need green to cast or turn it face up) and [scryfall]Ruthless Ripper[/scryfall] doesn’t necessarily need any colored mana.
[cardlist]
[creatures]
4 Grim Haruspex
4 Ruthless Ripper
1 Dragon’s Eye Savants
4 Mistfire Weaver
1 Kheru Spellsnatcher
1 Thousand Winds
4 Icefeather Aven
2 Abomination of Gudul
4 Rattleclaw Mystic
[/creatures]
[spells]
4 Secret Plans
2 Ghostfire Blade
4 Temur Charm
1 Sultai Ascendancy
[/spells]
[lands]
4 Opulent Palace
4 Temple of Deceit
4 Temple of Mystery
4 Temple of Malady
4 Yavimaya Coast
2 Mana Confluence
2 Island
[/lands]
[/cardlist]
After some thinking, the Secret Plan deck would do well to put in a [card]Sagu Mauler[/card] or two.