EDH Deck Time: Goreclaw

Was there ever a card that was more clearly made for Commander? The latter ability is probably mostly flavor text. I mean, the Trample definitely matters, but the +1/+1 on a bunch of seven-drops doesn’t seem very impressive.

Here’s the thing: The cards very strongly suggests a certain play pattern. You want to play your ramp on turn two, so that you can get Goreclaw down on turn three, after which you can play a seven-drop on turn four. Well, this would be the ideal. The seven-drop part is easy:

[draft]Avenger of Zendikar
Engulfing Slagwurm
Gaea’s Revenge
Garruk’s Horde
Giant Adephage
Hornet Queen
Moldgraf Monstrosity
Regal Force
Spearbreaker Behemoth
World Breaker[/draft]

The two-drops that produce mana… a bit harder, but mostly because I don’t want to use the fragile ones, meaning I’ll gladly search for lands and put them on to the battlefield, but I would rather not use mana elves or artifacts to do this, as they have a tendency to die randomly to various effects. On the other hand, they need to live only for a turn here. I did decide to play [card]World Breaker[/card], though, so could definitely use some artifact sources which produce colorless mana.

[draft]Rampant Growth
Nature’s Lore
Sakura-Tribe Elder
Wayfarer’s Bauble
Magus of the Library
Mind Stone
Thought Vessel
Druid of the Cowl
Leaf Gilder
Moss Diamond
Scorned Villager
Ulvenwald Captive
Whisperer of the Wilds[/draft]

What else? Since Goreclaw is closely related to Temur, let’s put in some of those cards.

[draft]Shamanic Revelation
Heir of the Wilds
Roar of Challenge
Savage Punch
See the Unwritten
Temur Sabertooth
Shaman of Forgotten Ways
Surrak, the Hunt Caller[/draft]

Goreclaw might not be exactly a member of the clan, but they do live in the same area.

The final part is a bit risky. I’m going to go for quite a high average CMC. We are basically hoping our commander never leaves the table here. We do want a lot of creatures to play though, so let’s put plenty of them in:

[draft]Ant Queen
Emperor’s Vanguard
Greenwarden of Murasa
Hunted Troll
Hydra Broodmaster
Hydra Omnivore
Nessian Wilds Ravager
Nylea, God of the Hunt
Oblivion Sower
Paleoloth
Polukranos, World Eater
Primordial Sage
Rampaging Baloths
Rhonas the Indomitable
Ripjaw Raptor
Soul of New Phyrexia
Soul of the Harvest
Steel Hellkite
Stonehoof Chieftain
Terastodon
Ulamog, the Ceaseless Hunger
Ulvenwald Observer
Vigor
Void Winnower
Vorapede
Whisperwood Elemental
Wolfbriar Elemental
Woodfall Primus
Woodland Bellower
Yeva, Nature’s Herald[/draft]

That’s 62 cards, so just cut the two bulky creatures you find most boring and add 40 lands and you’re good to go.

Now, I’m not really advising playing this deck, as it might be kind of simplistic, but if battlecruiser magic with monogreen is your kind of thing, then why not?

1 thought on “EDH Deck Time: Goreclaw

  1. I apparently made a mistake here: [card]Hornet Queen[/card] obviously doesn’t get the mana reduction from Goreclaw, so should probably be changed to something else.

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