EDH Deck Time: Zegana v. 1

I haven’t played EDH in a very long time. I don’t even remember when was the last time I played, although I do have some idea. If I remember correctly, at least I went out on a high note by kicking ass with [card]Liliana, Heretical Healer[/card], a card I had sort of waited on for a while before playing her. I even have the SDCC version of her (actually, I have all the SDCC versions of her).

That was maybe six months ago, but, even if I don’t play much these days (although I do play other formats some), Magic is much more than the actual act of playing. Simply planning and designing decks, thinking about interactions and so forth has its own merit and rewards as a creative outlet. So, I was going through my favorite decks from years past and decided to update them a bit. First one being Zegana. I have two versions of the deck, so I’ll write about each of them, especially since the approach seems to be different from what I’ve seen from other people.

This first one goes all in on flickering and bouncing.

Note that I don’t design my decks to be competitive. I design them to be fun foremost and hopefully adhere to an unspoken set of rules (sometimes pretty outspoken, but not official) in the Guilds group. When I play, I do my best to win though, so I do want to give myself at least a chance to do so.

So, [card]Prime Speaker Zegana[/card] is a card drawing engine on its own, but does still need a bit of help from other sources. So where to start?

Zegana isn’t cheap. She’s six mana and we want to play certain cards over and over again, so some ramp would be great. Since this is all about flickering, I want all the ramp to be creature-based.

[draft]Coiling Oracle
Farhaven Elf
Gatecreeper Vine
Nissa, Vastwood Seer
Ondu Giant
Pilgrim’s Eye
Solemn Simulacrum
Sylvan Ranger
Wood Elves[/draft]

I don’t think that’s enough, but let’s try to make due.

Than, we need ways to flicker and bounce.

[draft]Deadeye Navigator
Identity Thief
Man-o’-War
Roaring Primadox
Species Gorger
Stampeding Wildebeests
Stampeding Serow
Tidespout Tyrant
Venser, Shaper Savant
Displace
Equilibrium
Capsize
Familiar’s Ruse
Ghostly Flicker
Cloudstone Curio
Conjurer’s Closet
Erratic Portal
Mimic Vat[/draft]

That’s quite a few. Probably too many, but let’s go with this.

Next, we need other creatures that do something when they or something else hits the battlefield.

[draft]Bane of Progress
Craterhoof Behemoth
Deadwood Treefolk
Diluvian Primordial
Draining Whelk
Duplicant
Elvish Visionary
Eternal Witness
Jace’s Mindseeker
Jungle Barrier
Masked Admirers
Mystic Snake
Nessian Game Warden
Paleoloth
Phyrexian Ingester
Plaxmanta
Soul of the Harvest
Terastodon
Tornado Elemental
Voidmage Husher
Wall of Blossoms
Woodfall Primus[/draft]

[card]Snapcaster Mage[/card] would be a good choice, if we had more things to recast.

… and some ways to copy these to get us some flexibility.

[draft]Altered Ego
Body Double
Progenitor Mimic[/draft]

We also need some ways to dig through our deck for creatures.

[draft]Duskwatch Recruiter
Evolutionary Leap
Hibernation’s End
Tooth and Nail[/draft]

Finally, some general utility stuff:

[draft]Thought Vessel
Hinder
Plasm Capture[/draft]

… which leaves room for 40 lands.

[draft]Alchemist’s Refuge
Blighted Woodland
Botanical Sanctum
Breeding Pool
Command Tower
Evolving Wilds
Flooded Grove
Hinterland Harbor
Lumbering Falls
Minamo, School at Water’s Edge
Myriad Landscape
Oran-Rief, the Vastwood
Reliquary Tower
Simic Growth Chamber
Temple of Mystery
Terramorphic Expanse
Thawing Glaciers[/draft]

Which leaves enough room for 13 Forests and 10 Islands.

Next time, I’ll return with a different approach to Zenaga. One I’ve enjoyed much more

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