Kaladesh Brews, pt. 2 – RW Equip

Monowhite Humans might be gone, as its going to lose quite a few of its key cards, but I think there’s room for another aggressive deck.

toolshaperparadigmthrivinggrubspianalaar

The actual thing that makes this possible is actually this card:

inspiringvantage

It is a “fast land” after all…

So, what’s left from earlier sets?

[draft]Expedition Envoy
Falkenrath Gorger
Hanweir Garrison
Hanweir Militia Captain
Reckless Bushwhacker
Scourge Wolf
Selfless Spirit
Sin Prodder
Thalia’s Lieutenant
Thalia, Heretic Cathar
Town Gossipmonger
Village Messenger
Weapons Trainer[/draft]

Are all of these usable? Well, not in the same deck. However, I think I would like to try to use equipment here. The synergies aren’t overwhelming, but there’s two excellent creatures that can benefit from them.

Few equipment in the “maybe” category:

[draft]Bone Saw
Stitcher’s Graft
Captain’s Claws[/draft]

I don’t really like any of them in this deck, but lets try them out anyhow.

[deck]
[creatures]
4 Toolshaper Paradigm
4 Expedition Envoy
4 Town Gossipmonger
4 Weapons Trainer
4 Thriving Grubs
4 Reckless Bushwhacker
2 Pia Nalaar
[/creatures]
[spells]
3 Bone Saw
2 Stitcher’s Graft
4 Galvanic Bombardment
4 Harnessed Lightning
[/spells]
[lands]
4 Inspiring Vantage
4 Needle Spires
6 Plains
5 Mountain
[/lands]
[/deck]

There isn’t actually enough colored sources here, so its not going to work out very well, but it just might work well enough. At least there isn’t any double costing spells, so it should work most of the time.

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