Historic Brews

This seems to have largely flown under the radar, but yesterday WotC gave us a list of cards which are going to be added to Magic Arena a week from now for the Historic format. The cards are:

[draft]Serra Ascendant
Soul Warden
Kinsbaile Cavalier
Treasure Hunt
Distant Melody
Hypnotic Specter
Phyrexian Arena
Tendrils of Corruption
Kiln Fiend
Goblin Matron
Hidetsugu’s Second Rite
Elvish Visionary
Fauna Shaman
Imperious Perfect
Burning-Tree Emissary
Captain Sisay
Mind Stone
Darksteel Reactor[/draft]

It’s easy to see what they are going for here. At least in many cases. I don’t really know about the [card]Hidetsugu’s Second Rite[/card], but you can see what they are trying to enable here (although I wish they would stop the artifact shenanigans, finally).

Let’s start with Goblins. We have some excellent combo pieces available to us already, but adding [card]Goblin Matron[/card] gives the deck consistency (which I wish they would stop doing as well).

4 Skirk Prospector
4 Fanatical Firebrand
4 Tin-Street Dodger
4 Goblin Instigator
4 Ember Hauler
4 Goblin Matron
4 Goblin Warchief
4 Goblin Ringleader
3 Siege-Gang Commander
2 Banefire
20 Mountain
3 Castle Embereth

This could be built quite differently, as we have plenty of interesting cards at three mana, but to keep the curve low, this is what I was thinking.

Hey, we also get [card]Cryptbreaker[/card] which feels like a basis for a Zombie deck to me.

4 Cryptbreaker
4 Diregraf Ghoul
4 Lazotep Reaver
4 Graveyard Marshal
2 Eternal Taskmaster
4 Rotting Regisaur
4 Death Baron
4 Midnight Reaper
4 Liliana, Untouched by Death
4 Dreadhorde Invasion
19 Swamp
3 Castle Lochtwain

A little less obvious addition is [card]Distant Melody[/card]. I don’t Elementals need help like this, but maybe Merfolk do.

4 Benthic Biomancer
4 Deeproot Elite
4 Merfolk Mistbinder
4 Merfolk Trickster
3 Merfolk Branchwalker
4 Silvergill Adept
1 Kopala, Warden of Waves
4 Kumena, Tyrant of Orazca
1 Zegana, Utopian Speaker
3 Distant Melody
4 Spell Pierce
1 Sleep
2 Temple of Mystery
4 Hinterland Harbor
4 Breeding Pool
4 Unclaimed Territory
3 Forest
6 Island

You have to be careful with the manabase here, as [card]Temple of Mystery[/card] and [card]Hinterland Harbor[/card] are not friends.

Knight are pretty strong right now, so perhaps there’s something there as well.

4 Fervent Champion
4 Dauntless Bodyguard
4 Blacklance Paragon
4 Knight of Grace
4 Knight of Malice
4 Inspiring Veteran
4 Rimrock Knight
4 Acclaimed Contender
3 Steelclaw Lance
4 Embercleave
4 Tournament Grounds
4 Unclaimed Territory
4 Blood Crypt
4 Godless Shrine
4 Sacred Foundry
1 Mountain

The manabase is… awkward. Maybe cut a color?

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