EDH Deck Time: Leovold

Leopold, Emissary of Trest

Leopold, Emissary of Trest

This really isn’t my cup of tea but since Aki is too busy I decided to try writing a Magic article. I’m nowhere near as experienced in this as Aki is but don’t worry. I’ll ask his opinion on this. On the top of this I must admit that I’m more inclined to build decks with a theme rather than ultimate power level. But that’s ok since [card]Leovold, Emissary of Trest[/card] just screams “elfball!” to me.

[draft]Leovold, Emissary of Trest[/draft]

Leovold might not be the most impressive of Sultai commanders there is but he does allow you to build a new kind of elf tribal mixing the most powerful colors in EDH. He does have some appeal to tiny leaders as well (apparently there haven’t even been one yet).

The first ability allows me to use group hug card draw to gain an upperhand. Cards like [card]Prosperity[/card] and [card]Minds Aglow[/card] do give our opponents an extra card but your advantage is bigger and [card]Dictate of Kruphix[/card] even [card]Howling Mine[/card] work like charm with Leopold. To get the elves up and running I need to find balance for the draw engines and the number of elves.

[draft]Prosperity
Minds Aglow
Howling Mine
Dictate of Kruphix
Windfall
Day’s Undoing
Teferi’s Puzzle Box[/draft]

When building elf tribal I need to consider their inherently weak stats. So as always elf balls need to start with anthems and lords. This time we can use all of them.

[draft]Coat of Arms
Dwynen, Gilt-Leaf Daen
Eladamri, Lord of Leaves
Elvish Archdruid
Elvish Champion
Ezuri, Renegade Leader
Door of Destinies
Imperious Perfect
Joraga Treespeaker
Joraga Warcaller[/draft]

One card I have been aching to get is [card]Master Biomancer[/card]. He’s not a lord but still could potentially prove insane. While on board he makes every new elf a bigger threat and they’ll stay that way even if he gets removed (and he will get removed).

[draft]Master Biomancer[/draft]

Since three colors can be problematic for my manabase I think I should be running more land tutors than basic [card]Llanowar Elves[/card] or can tap for suitable mana. This means I might not get as much fast mana as I should but fixing the base will make things go smoother. Even [card]Civic Wayfinder[/card] works better in this deck though I usually do not include it.

[draft]Beastcaller Savant
Civic Wayfinder
Crop Rotation
Farhaven Elf
Farseek
Joiner Adept
Lifespring Druid
Nissa, Vastwood Seer
Realm Seekers
Spoils of Victory
Sylvan Scrying
Urborg Elf
Wood Elves
Yavimaya Granger
Deathrite Shaman[/draft]

Most elf balls work with untapping the creatures for sick amount of mana. This time I also have more tools to play control but that’s not really my kind of a thing. So I’ll try to maximize the ball effect by using legendaries as they are always fun. This means I need to make space for [card]Time of Need[/card]. Tutoring can be boresome though so in addition to that I’ll limit it to most essential ones.

[draft]Elvish Harbinger
Fauna Shaman
Wirewood Herald[/draft]

As for the legendaries I’ll include [card]Edric, Spymaster of Trest[/card] since envoys really need the knowledge as a well as [card]Ezuri, Claw of Progress[/card]. Even though he might not be as good as a commander he is another big threat on the board calling the opponents to spend their counters and/or removal. [card]Momir Vig, Simic Visionary[/card] might not hit as many cards as he could, but hey! It’s a [card]Worldly Tutor[/card] quite likely each turn.

[draft]Edric, Spymaster of Trest
Ezuri, Claw of Progress
Momir Vig, Simic Visionary
Rhys the Exiled[/draft]

The list of usual suspect for elf tribal is a long one and we cannot include all. I’ll try to keep my elves attacking as much as possible rather than pumping for mana though so that narrows it down a bit.

[draft]Elvish Promenade
Drove of Elves
Essence Warden
Heedless One
Masked Admirers
Prowess of the Fair
Oracle of Mul Daya
Sylvan Offering[/draft]

It’s more or less guaranteed that this deck will draw out a lot of counters and removal so I need at least a few tricks to survive wipes and elimination of key cards. These cards decrease the amount of playable elves so I cannot include too many of them either.

[draft]Golgari Charm
Negate
Swan Song
Sultai Charm[/draft]

And since this is EDH I do need some removal as well.

[draft]Eyeblight Massacre
Eyeblight’s Ending
Gaze of Granite
In Garruk’s Wake
Cyclonic Rift[/draft]

With these choices I have the basics covered and can pick the rest from my personal favorites.

[draft]Coiling Oracle
Gilt-Leaf Winnower
Golgari Guildmage
Nath of the Gilt-Leaf
Sages of the Anima
Shaman of the Pack
Vraska the Unseen
Zameck Guildmage[/draft]

The list:

[deck]
[commander]
Leovold, Emissary of Trest
[/commander]
[creatures]
Beastcaller Savant
Civic Wayfinder
Coiling Oracle
Deathrite Shaman
Drove of Elves
Dwynen, Gilt-Leaf Daen
Edric, Spymaster of Trest
Eladamri, Lord of Leaves
Elvish Archdruid
Elvish Champion
Elvish Harbinger
Essence Warden
Ezuri, Claw of Progress
Ezuri, Renegade Leader
Farhaven Elf
Fauna Shaman
Gilt-Leaf Winnower
Golgari Guildmage
Heedless One
Imperious Perfect
Joiner Adept
Joraga Treespeaker
Joraga Warcaller
Lifespring Druid
Masked Admirers
Master Biomancer
Momir Vig, Simic Visionary
Nath of the Gilt-Leaf
Nissa, Vastwood Seer
Oracle of Mul Daya
Realm Seekers
Rhys the Exiled
Sages of the Anima
Shaman of the Pack
Urborg Elf
Wirewood Herald
Wood Elves
Yavimaya Granger
Zameck Guildmage
[/creatures]
[spells]
Prosperity
Minds Aglow
Howling Mine
Dictate of Kruphix
Windfall
Day’s Undoing
Teferi’s Puzzle Box
Crop Rotation
Cyclonic Rift
Eyeblight’s Ending
Golgari Charm
Negate
Sultai Charm
Swan Song
Prowess of the Fair
Coat of Arms
Door of Destinies
Garruk, Apex Predator
Vraska the Unseen
Elvish Promenade
Eyeblight Massacre
Farseek
Gaze of Granite
In Garruk’s Wake
Spoils of Victory
Sylvan Offering
Sylvan Scrying
[/spells]
[lands]
Command Tower
Breeding Pool
Cavern of Souls
Evolving Wilds
Opulent Palace
Overgrown Tomb
Sunken Hollow
Terramorphic Expanse
Reliquary Tower
Watery Grave
Choked Estuary
Polluted Delta
Gilt-Leaf Palace
Flooded Grove
Sunken Ruins
Twilight Mire
Temple of Deceit
Temple of Mystery
Temple of Malady
Hinterland Harbor
Drowned Catacomb
Yavimaya Coast
Llanowar Wastes
Underground River
1 Island
1 Swamp
7 Forest
[/lands]
[/deck]

4 thoughts on “EDH Deck Time: Leovold

    • Apparently there was some mutual editing in this one. I removed it but Aki must have been adding the mana base at the same time. Consider it fixed.

    • Yeah… Leovold’s price jumped so high before I got it that I never really tested this out. I would have to assume that since it’s elf ball, it will work but it is not tier 1. Maybe not even tier 2 without tweaking.

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