One of the weird archetypes I like is Burn. Okay, Burn in itself isn’t strange, but I’ve liked those red-based decks that rely on just casting spells that work well with the creatures. I’m not explaining this very well, but think [scryfall]Thermo-Alchemist[/scryfall]. That’s something.
Now, what’s the difference between [scryfall]Crackling Drake[/scryfall] and [scryfall]Enigmatic Drake[/scryfall]? Not much, actually, but at least we can use flashback, delve and the brand new jump-start (which is clearly the reason for some parts of the text on the card).
Let’s start with some other creatures that like spells.
Than, some card draw.
Flashback, delve and jump-start cards:
Finally, some removal:
That leaves room for 36 lands, which is less than what I would normally want, but with 20 ways to draw cards, this is fine. I am a bit worried about the number of colored sources, though. UURR isn’t easy on a pauper manabase. So, basically you should use all the fetches and duals you are allowed to, even going as far as using cards like [scryfall]Rupture Spire[/scryfall].