Khans of Tarkir Brews, pt. 7

Last week, when I said I’m done… apparently I lied.

BG Dredge

This deck will have competing parts, which just means you’ll have to mill harder.

The problem is that you’d like to use the same wincons you were using before, such as [card]Nighthowler[/card] and [card]Nemesis of Mortals[/card], but milling also works with Delve creatures, such as [card]Necropolis Fiend[/card]. Of course, you can always Delve away lands and spells, but you want have that many of them. On the other hand, there’s a limit to how big you need your Nighthowler to be…

Enablers include the mainstays from the previous deck that survive the rotation, namely [card]Satyr Wayfinder[/card] and [card]Commune with the Gods[/card], but there’s also [card]Nyx Weaver[/card], [card]Scout the Borders[/card] and [card]See the Unwritten[/card]. The three mana ones aren’t as bad as you’d think at first, since if you are two-colored and your opponents are three colored, you’re probably ahead in tempo as they keep playing tapped lands. See the Unwritten is different. Its quite expensive, and its also quite random. The variance is pretty high. It also means you’ll probably need to play more lands then previously. Best case scenario is probably hitting a [card]Necropolis Fiend[/card], as you’ll still have stuff for its ability.

[deck]
[creatures]
4 Sylvan Caryatid
4 Elvish Mystic
4 Nyx Weaver
4 Nighthowler
4 Nemesis of Mortals
4 Necropolis Fiend
[/creatures]
[spells]
4 Commune with the Gods
4 Scout the Borders
4 See the Unwritten
2 Murderous Cut
[/spells]
[lands]
4 Temple of Malady
4 Llanowar Wastes
9 Forest
5 Swamp
[/lands]
[/deck]

UR Artifacts

M15 clearly had an emphasis on artifacts. Khans doesn’t have much to contribute, but there’s (dare I say it) [card]Ugin’s Nexus[/card]. Sure, everyone has noticed the interaction between that and [card]Shrapnel Blast[/card], but I’ll bring it up anyhow. Just put [card]Scuttling Doom Engine[/card] in the same deck and you’re set. Well, maybe some other stuff too. [card]Negate[/card] or two in the main can’t hurt.

[deck]
[creatures]
4 Ornithopter
4 Illusory Angel
4 Scuttling Doom Engine
4 Chief Engineer
[/creatures]
[spells]
4 Ugin’s Nexus
4 Ensoul Artifact
4 Void Snare
4 Shrapnel Blast
2 Negate
2 Aggressive Mining
[/spells]
[lands]
4 Darksteel Citadel
4 Shivan Reef
4 Temple of Epiphany
4 Swiftwater Cliffs
2 Mountain
6 Island
[/lands]
[/deck]

Butcher of the Horde

… and we are basically butchering our own horde.

Right now, for whatever reason, [card]Bloodstained Mire[/card] is the highest rated card in Khans on Gatherer. The second highest rated is [card]Butcher of the Horde[/card]. I can see why. If you don’t put too much thought into it, it might seem innocuous, because you have to sacrifice cards to get anything out of it. That’s a wrong way to think about it. You should see it quite the other way around. You get to sacrifice creatures to get all sorts of extras out of a creature that is already quite powerful.

What works well with it? I’d say [card]Crackling Doom[/card], because I think much of the format is going to be about ramping into a huge creature early, and its good in the inevitable mirror, especially on draw. Just waste your opponents one right before playing your own (and attacking with it).

What else is good with it? [card]Bloodsoaked Champion[/card], which lets you sacrifice it and return it to the battlefield right after. [card]Goblin Rabblemaster[/card], which spits out fodder for the demon every turn. I’d also try out [card]Mardu Ascendancy[/card]. More fodder, if nothing else.

Lifelink seems pretty important for this deck, as we are paying a lot of life for mana and other things.

[deck]
[creatures]
4 Butcher of the Horde
4 Bloodsoaked Champion
4 Goblin Rabblemaster
2 Monastery Swiftspear
[/creatures]
[spells]
4 Crackling Doom
4 Lightning Strike
2 Murderous Cut
2 Ride Down
4 Thoughtseize
2 Mardu Ascendancy
2 Sarkhan, the Dragonspeaker
2 Sorin, Solemn Visitor
[/spells]
[lands]
4 Nomad Outpost
4 Mana Confluence
4 Battlefield Forge
4 Caves of Koilos
4 Temple of Malice
1 Swamp
3 Mountain
[/lands]
[/deck]

1 thought on “Khans of Tarkir Brews, pt. 7

  1. Maybe [card]Grim Haruspex[/card] for the Butcher deck. Might be good. Especially if we’re continuously saccing the Champion.

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