MtG Arena Report, or How the Environment Just Sucks

I thought I’d just play a few games between meetings and it didn’t quite work out as someone might hope.

Game 1

Didn’t happen. Opponent apparently didn’t like their opening hand, sat there for a while and conceded before the game could even begin.

Game 2

Technically happened. My opponent played a total of two Islands before conceding.

Game 3

At least I got a game in. Opponent wouldn’t do anything before the timer kicked in on each of their turns, but at least there was a game. It just took much more time than it needed to. The game was actually kind of interesting and actually had some actual decision points. It would have been nice to actually be able to have fun instead of just waiting around for my opponent to wake up again.

On the other hand, apparently Legion Angel doesn’t work. It triggered, but the trigger didn’t actually do anything. This used to work, but apparently has somehow been messed up. As they are currently trying to make the sideboard more meaningful for Bo1 play, one might suggest that they should actually not break the ways you were actually able to use it in the past.

Game 4

Well, another game. In name, at least. No decisions here. I played what I could, but because Embercleave exists, it didn’t really matter what I did. The game was basically scripted and I never stood a chance.

Game 5

I played a 2 mana creature, it was removed. I played another 2 mana creature, which was removed. I played Halvar, God of Battle, followed on the next turn with Shadowspear and Luminarch Aspirant dealing 10 on the attack and gaining 10, leading to a concession.

Why?

That was the four wins and because the third game took much more time than expected, I couldn’t have played any more anyhow. I could have used this time for more games, but I was more motivated to write this, which should tell you something.

Okay, so out of the five games, only one felt like an actual game. This might be controversial, but 20% just isn’t enough. Of course, the sample here isn’t very large, but it does feel representative. Games are decided fast, so it’s more about goldfishing than actual playing actual decks. I would probably get more out of playing against Sparky (the testing automaton), because at least more of those games happen and at least I’m not overrun immediately by something like the aforementioned Embercleave.

Now that the world is reopening, can they actually maintain a player base? I get that the idea of the game and the worlds are both fascinating to the players, but if the design of the game feels like just throwing around ideas to see what sticks and not really actually designing anything. When the environment is like this, where close to half of the games never lead actually happen, why would people keep coming?

The incentives for playing are clearly messed up as well. The quests haven’t been changed at all since I’ve started playing, which means that they don’t pay attention to these either, or are you actually telling me that the company, which can’t get anything balanced these days just happened to get that right on the first attempt? Well, clearly not, as people are dropping out of games all the time before the games can even really happen.

I’m stubborn (or stupid) enough to still try to make all this work for me, but at the same time I’m often wandering why… There’s plenty of other games I could be playing. While competing in anything based on reaction times just wouldn’t work for me in my age, there’s always the solo games… which I’ve been putting more of my free time to anyhow. While I would still like to be a good MtG player mostly for reasons of networking, I’m not having fun playing Arena. Quite the opposite. It’s just frustrating and not very helpful from the point of view of maintaining any sort of play skill.

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.