EDH Deck Time: The Gitrog Monster

In case you haven’t seen it, this was spoiled today:

thegitrogmonster

Seems like it was designed to be flavorful and possibly a bomb in limited, but my EDH sense is tingling here.

Note that this isn’t some strong, well thought-out design. This is more about me brainstorming ideas. I didn’t put much thought into curve considerations or being able to answer everything. Just a bunch of cards that have some synergy with the Toad, but there’s actually plenty of things to do in order to trigger the last ability.

Also note that I’ve used my own collection here, so the list is missing things like [scryfall]Wasteland[/scryfall], [scryfall]Misty Rainforest[/scryfall] and other more expensive cards. If you have them, feel free to add them. (The list does include [scryfall]Liliana of the Veil[/scryfall], though.)

First Things First

Replaying lands is good with the Toad. Here’s three good ones:

[scryfall]Life from the Loam[/scryfall] is especially good, because the Dredge ability enables triggering the card draw as well. Titania gives us another reason to sacrifice our own lands.

Fetching seems good…

Even if we’ve run out of targets, just saccing them is good.

Then, there’s all the lands that can be used to destroy lands. I don’t usually use these, as they aren’t very casual, but with the added benefit from the Toad, I can’t just ignore them.

The Toad Needs Food

First, [scryfall]Harrow[/scryfall].

Then there’s the usual suspects…

There’s several ways of continually finding new lands.

If we are drawing plenty of cards and in case our Toad dies, playing extra lands can be nice, so, let’s go exploring.

Cycling lands would seem to have a great double role here:

Creatures Tend to Die, Sometimes They Are Also Lands

There’s plenty of ways green can make lands into creatures and with Awaken, black can do it as well. Not in very many ways, but still. Here’s some ideas:

With all these effects, [scryfall]Sylvan Advocate[/scryfall] is probably pretty good.

Making Costs Work for Us

We need some sacrifice outlets:

Discarding cards is nice as well:

I think that’s enough…

Some self-mill works as well.

Bringing It All Together

The last thing we need is something to win with. I’m not quite sure what this should be, but big, efficient bodies would seem to be what we need. So, how about these:

That leaves us plenty of room for lands.

[deck title=The Toad]
[commander]
The Gitrog Monster
[/commander]
[creatures]
Azusa, Lost but Seeking
Embodiment of Insight
Greenseeker
Groundskeeper
Liege of the Tangle
Mindslicer
Necroplasm
Nyx Weaver
Pack Rat
Rot Farm Skeleton
Stinkweed Imp
Stronghold Rats
Sylvan Advocate
Sylvan Safekeeper
Titania, Protector of Argoth
Urborg Syphon-Mage
Wild Mongrel
Woodwraith Corrupter
World Breaker
Polukranos, World Eater
Rune-Scarred Demon
Lord of Extinction
[/creatures]
[spells]
Cultivate
Dark Deal
Death Cloud
Delirium Skeins
Demonic Collusion
Drown in Filth
Explore
Explosive Vegetation
Kodama’s Reach
Life from the Loam
Macabre Waltz
Nissa’s Pilgrimage
Peregrination
Ranger’s Path
Raven’s Crime
Ruinous Path
Skyshroud Claim
Verdant Touch
Worm Harvest
Burgeoning
Deadbridge Chant
Exploration
Necrogen Mists
Oppression
Sinister Concoction
Liliana of the Dark Realms
Liliana of the Veil
Nissa, Worldwaker
Grisly Salvage
Harrow
Sudden Reclamation
Crucible of Worlds
Explorer’s Scope
Journeyer’s Kite
[/spells]
[lands]
Barren Moor
Blasted Landscape
Bloodstained Mire
Dust Bowl
Encroaching Wastes
Evolving Wilds
Ghost Quarter
Hissing Quagmire
Myriad Landscape
Polluted Delta
Polluted Mire
Slippery Karst
Strip Mine
Tectonic Edge
Terramorphic Expanse
Thawing Glaciers
Tranquil Thicket
Windswept Heath
Wooded Foothills
Overgrown Tomb
Tainted Wood
Twilight Mire
Temple of Malady
Golgari Rot Farm
Woodland Cemetery
Llanowar Wastes
Bojuka Bog
Blighted Woodland
Haunted Fengraf
Homeward Path
9 Forest
4 Swamp
[/lands]
[/deck]

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