Ixalan Brews, pt. 3 – Ramp

One of the problems in recent history was that there weren’t really good four mana green creatures. Why was that a problem? Because there were plenty of two costing mana elves. If you play those, you want to play a four drop to play on turn three. Sure, there is Bristling Hydra, which is still quite strong, but there’s some new ones in the new set. (Actually, Crocodile of the Crossing is quite underappreciated as well.)

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Hour of Devastation Brews, pt. 4 – UR Flash

As usual, there are some potentially very impactful cards hidden in the final bunch of spoilers. One of them could very well be this one.

Unsummon

I didn’t really expect that to be back any time soon, as they have recently nerfed this ability somewhat, but it is a good answer to Eternalize. However, in Standard, just the tempo can also be important.

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Hour of Devastation Brews, pt. 3 – Monored Eldrazi

It might be subtle, but the most impactful cards in most sets are the rare lands. They are the piece of the puzzle that enable different builds. For example, right now because of the fast lands, wedges are faster than shards, which informs the way people design their decks. This time it might be different. It might be the uncommon lands. Like this one:

This cycle enables plenty of Eldrazi decks.

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Hour of Devastation Brews, pt. 2 – Abzan Hapatra

The reason I’m thinking about this is “Ammit Eternal”. Don’t know if that’s the real name, as it was spoiled in Japanese. The translation, via MythicSpoilers, reads like this:

“Ammit Eternal”
2B
Creature – Zombie Crocodile Demon
Afflict 3

Whenever an opponent casts a spell, put a -1/-1 counter on Ammit Eternal.

Whenever Ammit Eternal deals combat damage to a player, remove all -1/-1 counters from it.
5/5

That should work well with Hapatra, Vizier of Poisons

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