Shadows over Innistrad Brews, pt. 12 – Assault Formation

Here’s a nice casual favorite, with tournament potential. With less colors in most decks, Dromoka’s Command will likely see less play, and I don’t see that good of a reason to play GW (there are some nice looking lists, but seems underwhelming). I might be tragically wrong here and maybe there still exists a nice Megamorph deck out there, but regardless, why not try Assault Formation with Goldnight Castigator?

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Shadows over Innistrad Brews, pt. 11 – BR Midrange

This is pretty hard to brew, because this isn’t really a proactive deck. Reactive decks are always harder in the beginning of the format, when you don’t really know what you are reacting to. Also, design has moved into a direction where creatures often still have value even if killed immediately and there are good ways for midrange decks to gain card advantage in grindy matchups.

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Shadows over Innistrad Brews, pt. 7 – Almost Monowhite Humans

About a month back I played an almost monowhite deck in PPTQ. I lost in the semifinal. And this wasn’t some highly tuned list. It was just something I threw together the night before (although, I did have help). The thing is, most of the deck survives the rotation. It only loses the fetches, Disdainful Stroke and Valorous Stance. Important cards, yes, but not irreplaceable.

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Shadows over Innistrad Brews, pt. 5 – UB Dragons

Of course, people will try to build control decks early on, which is actually a bit problematic, because building a control deck requires you to know what you have to answer. You can’t really do that before the format has taken some form. Another key question is what you can use as your win condition. Still, lets see what we can do.

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Shadows over Innistrad, pt. 4 – The Mandatory Monored

Even if you are not planning on playing a monored deck, there’s a strong reason to build such a deck, because you are going to be playing against one. Interestingly enough, I didn’t see any Atarka Reds at GP Paris, but when rotation happens, we are going to be in a situation, where decks are going to need tuning in order to fight the red decks, so red is strong in the beginning.

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