I was at the Nordic Judge Conference this weekend and slow play was one of the topics raised most often. Its a difficult area and there are no hard lines you can follow. PV wrote an excellent article on the subject of the inherent problems (with very good examples), so I’m not going go deeper into that, but I’ll offer my ideas on how to avoid going into time.
Based on my experience. Of course, there’s plenty of rules mistakes and deck building mistakes, but I’m focusing on easy-to-fix problems. Also, even though I’m giving specific examples, I’m trying to fix larger problems.