If you ever went to Ropecon in Dipoli you know that the place is hard to forget, with its architecture of stone, glass, light wood, dark metal, and its hostility to straight angles. It offered a milieu for roleplaying (and other things) that felt home-made, welcoming, and original, but still professional enough. It wasn’t perfect and like everything that’s dear, you both loved and hated parts of it. The sucky bits were parts of the charm, so much so that I can’t even bear to write anything stronger than “sucky bits”.
Here is the gallery for cosplay photos I took at Ropecon 2016. As always if you find an image of yourself you do not wish to see online, let me know and I either remove the picture or blur you out (if you are on the background).
Big thanks for all who let me take their picture!
If you like to use these in social media, feel free. I’d appreciate if you give me credit and if you care to drop a link here it would be awesome! If you want your own picture in bigger size contact me and I can send it to you (with even some retouching if I find the time).
This year’s Ropecon starts tomorrow. This means a weekend of gaming, making new friends (and enemies) and a lot of weird events. This year might be even weirder since nobody knows how the new location will work out. Will it be so good that Ropecon enters a new renessaince or will it fall to chaos? We’ll just have to witness
Here are a few last things to remember:
- If you are not sure what games you should try, check out our recommendations.
- This is a new location for the organizers as well; ask them about what you want to know but let them make mistakes.
- Try a game you haven’t tried before. This is the main reason I go to Ropecon. It is an excellent chance to have a go with a new system or game.
- At least consider larping. It isn’t for all but it is certainly something every should at least try.
- Make the most of it! Ropecon is only once a year!
- Follow this blog and our Instagram for updates, photos and first hand experiences.
Lastly I would like to (once again) remind you that if you need a photographer for your games or cosplay (etc.) don’t hesitate to find me or contact me. My time tables are flexible and if I’m not at the middle of a game I’m more than willing to take even more photos.
Great gaming for everyone!
To begin with – the roleplaying games are (once again) quite well hidden in the time table of the Con. And once again the gaming system is not given (unless it is written in the description of the game). You can find (hopefully) the full list HERE.
Past two years we have the games that seemed to be most interesting and here we are again! There are a lot of games running this year and this is not a definitive list. These are our recommendations and in no way represent any actual ranking system. Also – this year there are no stickers.
Since there is no registration in advance for the games (which might lead into total chaos – according to the theme) you might consider these games to be the ones where you could spend your “queue-jump card”.
Any time a description says the game uses a modified version of known system, it’s not automatically out, but almost. As before we don’t see how any changes could make the experience better. When you are sacrificing possible previous knowledge of the system for possible small advances with the system, you are shooting yourself in the foot. You might have very good reasons for your changes, but those will almost never outweigh the opportunity cost presented by losing prior understanding of the system by players. (I don’t agree with this paragraph. Or any other paragraphs for that matter. -Ville)
Also, if we know the system, and the description of the game is somehow contrary to the system, we can’t recommend it. For example, Savage Worlds is clearly designed for fast-paced, tactical combat. If you are using it for something else, you really should expand your knowledge of games. Right tool for the right job.
This year’s annual scenario competition has had some changes from previous two. I read from somewhere that the time limit of 45-60min can be lifted if the group is ok with that. I’m a bit reserved about this change since it can affect scheduling your other games and might affect the whole experience. Nevertheless the Guild still recommends to try out as many of these new minigames as possible! (I failed to find them from the official time table but they are most likely ran at Experience Point/Kokemuspiste.)
Games by the Guild
Through the Breach, Henchman, Penny Dreadful
Fri 16:00 – 18:00 & 18:00 – 20:00, Sali 307
None of us who’ve participated in this page have played in a game by this Tero, but the Guild is a good place to learn, so we’d trust him to be a good GM. Also ran at Sat 11:00 – 13:00, Sali 203a
Also, if you keep your eyes open, you might be able to test out a prototype version of a board game by a guildmember, Teemu Vilen. No-one knows when or where, but again, keep your eyes open. Its been over two years, so the current state of the game is unknown to us, but here’s a preview from back then.
These are all the games I would attend, if I could:
Dread – Under silicon fist
Fri 20:00 – 0:00, Sali 307
Dread has yet to fail me as a Ropecon game. If you haven’t tried it yet this might be your chance. It’s a story game of horror that uses Jenga as a gaming system. Ran also at Sali 307, Sun 10:00 – 14:00
Sat 10:00 – 12:00, Sali 203a
I really hope this is THE Warren. I really like Bully Pulpit Games and have no doubt that this game about rabbits is going to kick ass if it runs smoothly. It’s REALLY early on Saturday so I hope this goes a little under the radar and I get to participate. Ran also at Sali 203b, Sat 12:00 – 15:00
Dread: Gansterien kaupunki
Sat 20:00 – 0:00, Sali 301
As stated above, Dread seems to work very well in Con environment. This is also a game about gangsters so you can finally live up to your wiseguy dreams.
Teini-ikäiset mutanttininjakilpikonnat: Vaaralliset viemärit
Sun 11:00 – 15:00, Sali 214
Savage Worlds really isn’t my choice of gaming systems – but this time it is used in a game of teenage mutant ninja turtles so fast and furious action is almost guaranteed! Bujakaza!
Cthonian Highways: Matka Lahteen
Sun 12:00 – 16:00, Sali 203b
Cthonian Highways is an upcoming rpg from Finnish Iron Spine (Heimot, Astraterra). It’s still in development but trying out new games is always fun. Or at least educational and different. Quite likely an excellent chance to wrap up this years Ropecon.
Gladly Lauri went with the Dread game, so I don’t have to use my slots for that. Not that we have slots, but I wanted to limit this a little. I found plenty of interesting stuff, but recommendations don’t work if there’s too many of them. Anyhow, here’s what I’d try to get into first, if I was going (sadly, I can’t this year).
I Say a Little Prayer
Fri 16:00 – 21:00, Sali 307 & Sat 10:00 – 15:00, Sali 301
Five gay men in a single apartment, when AIDS comes along. This is one of those things you’re probably hesitent about, but you’d feel good about attending afterwords.
Sat 10:00 – 14:00, Sali 212 (two concurrent games, so take your pick of two different GMs)
I still haven’t had a chance to test Mouse Guard, but what I’ve read and heard about it is definitely encouraging to say the least.
Sat 10:00 – 14:00, Sali 301 & Sun 10:00 – 14:00, Sali 301
“Semilive”. So, basically it’s a good chance to mess with the players in the other tables in the same room, because they can’t stop watching what you are doing. The line where it says that you need to have a sense of humor, but its not striving for comedy is the one that sold me.
Lauri and Aki picked out cool stuff already — Mouse Guard is about as good as roleplaying design gets — but here are some others. I’m not choosing I Say a Little Prayer again, since I’ve already played it and enjoyed it. My first impression was that there’s little interesting this year, but looking more closely, it’s just the opposite: tons of interesting stuff on offer, and no chance of participating in them all! I’m also writing a bit about most of the games I found interesting and why, since I’ve no authority to recommend anything.
But please, GMs: learn to pitch your games. Know what they’re about, what you can offer, and give it straight. I don’t want to read a novel about the milieu, I want to know why and how your game stands out and is worth playing.
If you want to be absolutely sure about having a fun time, pick a game of Fiasco or Dread. Here, however, are some others.
Kult: Divinity Lost
Fri 18:00 – 22:00, Sali 203aThe old Swedish ultragrim horror RPG had horrible rules. The new one is based on Apocalypse World. I’m not sure how good a fit it is, but I’m tempted to try it out. Besides, horror tends to work well in cons.
I’m really intrigued by the concept of Sotakarjut, a science fiction wargame inspired by Philip K. Dick. It’s got genetically modified war pigs (cue Black Sabbath ear worm in 3… 2…) whose programming starts to fail. I’m somewhat wary about it being combat-heavy — war in RPGs works best when you can focus on questions of power, hierarchy, psychology and all that jazz — but I’m curious!
I’ve been wanting to play Fate. This has pregens. Still, the six hours’ playing time reaching deep into the night might be too much for moi.
The GM really knows his stuff. He’s passionate and smart and can think on his feet.
This year’s Ropecon is getting closer and closer. And with it our speculations about the whole shenanigan grow wilder and wilder. For Ropecon has found a new location at Messukeskus Helsinki Expo and Convention Centre and older visitors that have grown accustomed to Dipoli will have to brave the wilds and dare to enter this new environment.
It will be interesting to see how the change of scenery affects the whole experience. I really liked the outdoor possibilities around Dipoli but I’m also willing to give Messukeskus a chance. It’s most likely be an experience heavily influenced with the chaos and order theme. Some people know what is going on and they’ll have to work really hard to establish order.
As roleplaying games go our “Sins of our Fathers” campaign is the longest I have ever participated in. Last Tuesday we started “the sixth season” and this time the action takes place in colonial America right after the raid on Joseph Curwen’s farm in 1772. As with the previous seasons we will use the refined version of my Eldritch Sigils game system that relies heavily on the AWengine.
During last weekend I was lucky enough to get into two games ran by Jason Morningstar at Ropecon; one of which I was not even thinking to get into but managed to get a seat when a player did not turn up. Too bad for him. It was an excellent game and pretty much shook up my whole view of roleplaying (in a similar way that AWengine did a few years ago). In essence this post is about testing Fall of Magic and Archipelago.