(This is a review of a Finnish fantasy novel Käärmetanssija. Review summary in English at the end of the post.)
Petri HiltusenJaconia-maailmaan sijoittuvia kirjoja on viime aikoina julkaistu useampia. Vanhemmille roolipelaajille praedorien maailma tuli tutuksi ensin Conan-sarjakuvan ja myöhemmin roolipelilehti Maguksen sivuilta. Itse säästelin pitkään Maguksia juuri praedortarinan vuoksi, sillä Kuninkaan lapset edusti mielestäni Jaconiaa puhtaimmillaan. Kiehtovan erilaisena fantasiamaailmana, jonka sisäiset lainalaisuudet saivat sen vaikuttamaan elävältä.
Yhteiset tarinamaailmat eivät fantasiakirjallisuudessakaan ole uusi ilmiö. Mm. 90-luvulla julkaistu Varkaiden maailma kokosi yhteen kirjailijoita, joiden tarinat muodostivat yhdessä kokonaisuuden, jonka ristiriitaisuus vain korosti novellien maailman kiinnostavuutta.
Vaskikirjojen julkaisemat Praedor-novellit ja -romaanit esittävät Jaconian useista eri näkökulmista. Useimmat niistä ovat kuitenkin pyrkineet vain kertomaan oman tarinansa, jättäen itse Jaconian sivurooliin. Ville Vuorelan syksyllä 2016 julkaistu Käärmetanssija tekee kuitenkin kuin läpileikkauksen koko maailmaan, houkutellen lukijan syvemmälle niin valtakunnan kaupunkeihin kuin Borvarian pimeyteenkin. Ja onnistuu samalla kuitenkin olemaan loistava tarina.
Having just finished Far Cry: Primal I am totally in the mood for a Palaeolithic and tribal roleplaying. Searching for a game suitable for this kind of a story proved more difficult though than I had anticipated. After coming into conclusion that either was no such game or none of them were very good I stumbled on the Würm (funded via Kickstarter and co-published by Nocturnal).
Summary: Having (only) read the rulebook I have to say that it has some excellent ideas as well as interesting ideas and at least is an excellent tool box for any game set in this kind of environment.
While browsing our IG feed I came across an card pack that looked interesting – it featured a magic sword with stats and art. Since I was brewing a new Dungeon World campaign (more about that later) it sparked my interested and found out it was a part of a Kickstarter campaign. Since we have been occasionally discussing with Aki and Ville about occasionally reviewing Kickstarters I thought this would be a great place to start.
Since then Miska has gone on Patreon and is drawing maps in addition to his job as the founder of Ironspine (Finnish rpg publisher). It seems like his map drawing has really paid off. At the end of August he published a neat booklet called A Dozen Dungeons(link to DriveThruRPG).
Summer started a bit early this year. Granted that we haven’t actually seen a typical winter. But still. I say this because summer is the mandatory time to go to a cabin for a weekend of gaming.
Last weekend we drove to Kuru for the first session of Dungeon Crawl Classics DMed by our guild member and fellow admin Sami Villa. What follows is my game session debriefi as well as a review of the game from a player’s perspective.
As always we started with the creation of characters. In Dungeon Crawl Classics (DCC from now on) each player starts with a handful of 0-level characters (we started with three) created at random.
What? It is almost three weeks since I wrote about getting back to painting. I have been meaning to write a follow-up post since. It seems that I should get cracking on it right now.
In the last miniature painting post I said that I was excited to try out the new technical paints from Games Workshop. And I was right to be as my first impressions from them have been really positive. Once I managed to get them I have found it hard to not to use them.
The paints I did try out. Note that Ryza Rust is NOT a technical paint.