While browsing our IG feed I came across an card pack that looked interesting – it featured a magic sword with stats and art. Since I was brewing a new Dungeon World campaign (more about that later) it sparked my interested and found out it was a part of a Kickstarter campaign. Since we have been occasionally discussing with Aki and Ville about occasionally reviewing Kickstarters I thought this would be a great place to start.
Last November I stumbled on Miska Fredman‘s Instagram account and noticed he was drawing maps with #Mapvember. I got hooked. I even draw some maps myself too and Aki wrote about automated map generation.
Since then Miska has gone on Patreon and is drawing maps in addition to his job as the founder of Ironspine (Finnish rpg publisher). It seems like his map drawing has really paid off. At the end of August he published a neat booklet called A Dozen Dungeons (link to DriveThruRPG).
Last weekend we drove to Kuru for the first session of Dungeon Crawl Classics DMed by our guild member and fellow admin Sami Villa. What follows is my game session debriefi as well as a review of the game from a player’s perspective.
As always we started with the creation of characters. In Dungeon Crawl Classics (DCC from now on) each player starts with a handful of 0-level characters (we started with three) created at random.
What? It is almost three weeks since I wrote about getting back to painting. I have been meaning to write a follow-up post since. It seems that I should get cracking on it right now.
In the last miniature painting post I said that I was excited to try out the new technical paints from Games Workshop. And I was right to be as my first impressions from them have been really positive. Once I managed to get them I have found it hard to not to use them.