I can work with this…
I can work with this…
As usual, there are some potentially very impactful cards hidden in the final bunch of spoilers. One of them could very well be this one.
I didn’t really expect that to be back any time soon, as they have recently nerfed this ability somewhat, but it is a good answer to Eternalize. However, in Standard, just the tempo can also be important.
I’m still basically holding out for a great blue-black commander, but meanwhile, let’s look at what we can do with this guy.
Even if this one isn’t actually the bomb certain people want it to be, I don’t see why I couldn’t dream about using it. This could be Grixis as well, but the mana requirements might be a bit too much, although we could probably just use the cycle-duals to splash something. I’m not entirely sure what, though.
Actually, not maybe quite as much Madness as simply just discarding stuff. And a red aggro deck, with a side of green.
I’m back having completely missed Aether Revolt. Just couldn’t bring myself to brew than. However, now I do have some ideas. During Kaladesh I did less than usual. The whole block just didn’t feel fun for me. I guess I could sort of see where Standard was going or something.
Let’s start with two cards I’ve already found very interesting.
Hello, all. I’m not sure how much I’ll be doing this, but this idea just came to me while lying in my bed, reading a book on education theory at around one o’clock at night. Weird how we people come up with stuff. Any how, I thought how interesting would it be to see how certain types of cards (say, rats, black removal, knights, ramp spells, counters) have evolved over the years. Magic has been around for a long while now, so there must be interesting things here.
In the interest of doing something quite general at first, I decided to go with something quite ubiquitous. And since MagicCards.info tells me there’s 59 red cards with X in the casting cost, many of which are not related to this article, his might actually be a manageable enough place to start.
First, what do I mean ‘Fireballs’? Well, all the descendants of this:
Its kind of iconic and has been around since the beginning, although they’ve tried out a lot of different things with these things over the years. I’m limiting this to spells that can deal damage to both players and creatures, but it has to target, so no Earthquake or Molten Disaster here, just for the sake of limiting this to something I can sift through in a limited amount of time.
Although red might seem like a creature color, its actually a spell color, with the least amount of creatures just after blue. Right now there’s 24 red creatures in the cube, so I can’t add very many. Probably six, which would leave me with 30. That sound about right. I want some removal and a few sweet red cards in the way only red can be sweet.