Amonkhet Brews, pt. 12 – Faith of the Devoted

A less talked about card, Faith of the Devoted could be the key card in a deck much like the more popular brewing target Drake Haven, but with colors I enjoy more in Standard. Not that the pair is generally very well supported, but doesn’t mean I can’t try.

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Amonkhet Brews, pt. 3 – UR Haven

Even if this one isn’t actually the bomb certain people want it to be, I don’t see why I couldn’t dream about using it. This could be Grixis as well, but the mana requirements might be a bit too much, although we could probably just use the cycle-duals to splash something. I’m not entirely sure what, though.

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Amonkhet Brews, pt. 1 – BR Madness

I’m back having completely missed Aether Revolt. Just couldn’t bring myself to brew than. However, now I do have some ideas. During Kaladesh I did less than usual. The whole block just didn’t feel fun for me. I guess I could sort of see where Standard was going or something.

Let’s start with two cards I’ve already found very interesting.

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The Magical History of Fireballs

Hello, all. I’m not sure how much I’ll be doing this, but this idea just came to me while lying in my bed, reading a book on education theory at around one o’clock at night. Weird how we people come up with stuff. Any how, I thought how interesting would it be to see how certain types of cards (say, rats, black removal, knights, ramp spells, counters) have evolved over the years. Magic has been around for a long while now, so there must be interesting things here.

In the interest of doing something quite general at first, I decided to go with something quite ubiquitous. And since MagicCards.info tells me there’s 59 red cards with X in the casting cost, many of which are not related to this article, his might actually be a manageable enough place to start.

First, what do I mean ‘Fireballs’? Well, all the descendants of this:

Fireball

Its kind of iconic and has been around since the beginning, although they’ve tried out a lot of different things with these things over the years. I’m limiting this to spells that can deal damage to both players and creatures, but it has to target, so no Earthquake or Molten Disaster here, just for the sake of limiting this to something I can sift through in a limited amount of time.

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Building My Own Cube, pt. 16 – Red

Although red might seem like a creature color, its actually a spell color, with the least amount of creatures just after blue. Right now there’s 24 red creatures in the cube, so I can’t add very many. Probably six, which would leave me with 30. That sound about right. I want some removal and a few sweet red cards in the way only red can be sweet.

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