Yes, I’m using a hyperbole, but I did like the idea very much.
I took part in three game sessions over the weekend. I might write a lot about Magic: the Gathering, but somewhere deep inside I still feel I’m first and foremost a roleplayer, so its great to be able to try out new things. Of course, the newness varies, but these were definitely new enough.
We had a Chrismas party a week ago. Instead of board games, I said I could run World of Dungeons. It’s an ultralight hack of Dungeon World which I hadn’t run it before, so we took it on a spin. Because nobody believed that we could play entirely sober, I decided on a full improv session. It degenerated slowly, but inevitably—and undeniably gloriously—into player vs. player mayhem, which surprised me very little. Despite my mistakes as a drunken GM, we had a whole lot of fun, and I learned a few important lessons. These are my notes from the GM’s standpoint. Continue reading