Last Sunday I published the beta version of rules for Eldritch Sigils. This is a game I have been working on for about five years. I have actually published earlier drafts over the years but this was the first time it actually has consistency and it is actually playable.
This has been a long process and one that is still in the works. But now that the rules are “out there” I thought it would be a good chance to talk about them. Since game design is quite an interesting topic I hope that sharing my process might produce new ideas or at least be curious.
This really isn’t my cup of tea but since Aki is too busy I decided to try writing a Magic article. I’m nowhere near as experienced in this as Aki is but don’t worry. I’ll ask his opinion on this. On the top of this I must admit that I’m more inclined to build decks with a theme rather than ultimate power level. But that’s ok since Leovold, Emissary of Trest just screams “elfball!” to me.
Spoiler Warning!Underdark Without Darkvision is a based on my experiences on playing Out of the Abyss campaign and will include a host of spoilers. Thread carefully!
Second session for my human ranger on his way Out of the Abyss was a bit different from the first session. Or for any other session I have played since high school for that matter. It was a series of random encounters of which only one dealt with something else than fighting the horrible monsters of the Underdark.
As there is not that much to tell about the session itself I think that this time I could discuss the nuances of the game. Which pretty much sum up into “Underdark without nightivision”.
I don’t know why exactly I think about this stuff, but I do. My actual legal knowledge on these matters is very limited and probably somewhat antiquated, but I did do a course on IPR at the university (some 10 years ago).
Aki just wrote about “Aging and Gaming” and since I was already going to write a post with this topic I might as well give it a go. Since my views and practices on gaming are pretty different from Aki’s this might just actually be at least a bit interesting. Continue reading →
I usually do not post about Magic the Gathering. Mainly because Aki posts about it. A Lot. And I rarely have anything interesting or worthwhile to say. This week however was a bit different. I had a small vacation (since my son was with his grandparents and my wife was working). So what could I do? Turns out – nothing much but play through various different types of MtG. So this will be my random rambling about different formats.
Hearthstone: The Heroes of Warcraft is a collectible “card game” played on computer or tablet. I just installed it on my iPad and tried it out. And by saying “tried it out” I started fours hours ago and are still playing. As advertised it is insanely addictive. At least for someone who has been playing Magic: the Gathering for several years.
I started just to get the feeling for it and quite possibly try it out against fellow Guild members. Weirdly it didn’t let me search for familiar opponents from the beginning but guided me through the simple enough tutorials. The tutorials while informing took quite long to finish and even after that I had to challenge all possible “heroes” to get the whole thing open. But once I did that I got the hang of the game and opened all the options for the game. Continue reading →
There’s an old article from last millenium by Mike Flores called Who’s the Beatdown?, which is still available on SCG.com. Its about assignment of who is the beatdown and who is the control and what can result from not understanding this.
What I’m talking about today, are the decks that want to be the beatdown in most situations.