Since we’re still missing the second set and I haven’t been able to play with very many of the cards yet, I can’t really do this list yet, but at the same time, I keep thinking about this. A lot. Way too much, in fact. So, to purge it (or Angelic Purge it, if you will) from my mind, I’ll just make this list now and just make an updated one when I’m ready for the real list.
That time again… Strange list this time around. There’s a couple of cards I haven’t even played, but I still like very much.
Court hasn’t been in session for a while, so I guess its time.
Spoiler Warning! Underdark Without Darkvision is a based on my experiences on playing Out of the Abyss campaign and will include a host of spoilers. Thread carefully!
Second session for my human ranger on his way Out of the Abyss was a bit different from the first session. Or for any other session I have played since high school for that matter. It was a series of random encounters of which only one dealt with something else than fighting the horrible monsters of the Underdark.
As there is not that much to tell about the session itself I think that this time I could discuss the nuances of the game. Which pretty much sum up into “Underdark without nightivision”.
Random stuff I think about when I don’t have anything important to ponder.
Looking at the clan abilities, there seems to be a discrepancy between what is supposed to be the central color of the clan and what are the important cards.
For some reason, none of the cards with clan abilities are multicolored.
Last time I had a real point about what’s wrong with the design of Sidisi, Brood Tyrant from a flavor point of view, even if it was written very tongue-in-cheek. This time, not so much. Still written tongue-in-cheek, but this time I can’t really fault any one for the possible problems. There’s just too much history to take it all into account. And I like Devotion as a mechanic.
This is perhaps more of Lauri’s department, but I’m going there.