Hour of Devastation Brews, pt. 3 – Monored Eldrazi

It might be subtle, but the most impactful cards in most sets are the rare lands. They are the piece of the puzzle that enable different builds. For example, right now because of the fast lands, wedges are faster than shards, which informs the way people design their decks. This time it might be different. It might be the uncommon lands. Like this one:

This cycle enables plenty of Eldrazi decks.

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My Experiences on the Battle for Zendikar Prerelease

I just came home from my second prerelease event; this time it was Battle for Zendikar and at the first time I was at Magic: Origins prerelease. I had fun though I am suffering from a never-ending flu. As I only have experience on these two sanctioned events I cannot help but to compare the two. I might add that I have nowhere near as much experience on Magic: the Gathering as Aki has and I take the whole game anyway pretty differently.

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Battle for Zendikar Brews, pt. 10 – Colorless

This is strictly a thought experiment. I was looking at Todd Anderson’s and Brian Braun-Duin’s video on SCG yesterday. Anderson was playing a version of Esper Dragons (and winning), while BBD was playing a monogreen deck. That latter deck had plenty of “spell lands”, such as Foundry of the Consuls, Sanctum of Ugin and Spawning Bed. It had total of ten such lands.

I thought to myself, “well, the mana is very good in the format, but the format also has plenty of good colorless lands, maybe we could do a colorless deck?”. Can we? Probably not, because colorless creatures are always much higher on the curve than similar creatures with colors (with the expection of Wurmcoil Engine). It will be a slow deck, but I wouldn’t completely discount it. Just mostly.

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